
2003
10 Days in Africa
2–4 jugadores · 30 min · 10+
You have 10 DAYS IN AFRICA™ – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game.
Tiles are arranged on a player's tray, then a new tile is drawn. It can be used to replace a tile on one of the "days." Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced.
You must complete your journey correctly, connecting by foot - bordering country tiles set side-by-side, air - countries of the same color with a same-colored airplane between them, or automobile - a car can drive between two countries and a third country which borders them.
Whoever is the first to connect all 10 days wins the game.
This is the second installment in the 10 Days in series.
Reglas y estrategia
Las fuentes de esta edición aún necesitan preparación o revisión.
Preparar conocimiento de reglas
Necesitamos las reglas originales para responder con fiabilidad.
Pregunta sobre 10 Days in Africa
Las respuestas muestran sus fuentes. Te avisaremos si la evidencia falta o no es clara.