1992 Puesto n.º 12343 en BGG

A to Z

2–4 jugadores 30 min A partir de 9 años 1.5/5 de complejidad 5.6/10 de valoración

Acerca de este juego

Each player receives a plastic board with 25 spaces on it labeled A to Z (with X and Y sharing a space). The playing board has spaces marked 15, 30, hand and 2. Each player takes a turn moving the single pawn around the board. Once you land on a space, another player draws a card (each with 6 categories on them), looks up your die roll on that card and reads the corresponding category. If you landed on a 15 or 30 you have that many seconds to think of as many words in that category as you can and for each word you can come up with, you cover the appropriate space on your plastic board with a chip. The aim is to be first to fill all 25. If you land on a hand, you get 15 seconds and choose another player. For every word you think of you can pull a chip off of their board that starts with the appropriate letter. If you land on the 2 space you can cover 2 spaces on your board for free (handy for Q and X, Y, Z). The timer is obnoxiously loud by intent (very distracting) and flips over very suddenly, scaring people who aren't used to it, to mark the end of the time limit. Basically, this is a very simple word enumerating party style game that's quick and easy to learn and frustrating for people with poor vocabularies or stalled minds. Many years ago, while still known as Nelospelit, Tactic already used the title Ord Mani for an earlier word game; these are different games, although some similarities do exist.

Qué sensaciones ofrece

Set Collection Roll / Spin and Move Race Dice Rolling Trivia Word Game Party Game

Explora estas mecánicas en Cardboard

Crea un prototipo original con patrones de diseño reutilizables, no con el contenido de este juego.

Abrir el taller de mecánicas

Inteligencia del juego

Aprende el juego

100% de cobertura de conocimiento

Preparación

1. Place all topic cards face-down in a single pile in the center of the table. 2. Each player or team takes one letter board and places it face-up in front of them. 3. Each player or team takes 25 cover buttons. 4. Roll the standard die to determine the starting player — the highest roll goes first. 5. The player to the left of the starting player is responsible for operating the timer throughout the game.

Flujo del turno

At the start of your turn, roll both dice simultaneously. The standard die (1–6) indicates which numbered topic on the drawn topic card you must use. The special die determines what kind of turn you have: • 15 or 30 seconds: Flip the top topic card and reveal the topic indicated by the standard die. Set the timer to 15 or 30 seconds. When you place the timer on the table it starts automatically. Name as many different words as possible from the topic before time runs out. For each word accepted by the other players (acting as judges), place a cover button on the letter that word starts with on your board. Only one button per letter applies (duplicate starting letters give no extra benefit). Turn ends when the timer expires. • Free Cover symbol: Place one cover button on any letter of your choice on your board. Your turn ends immediately — no card is flipped and no timer is used. • Removal symbol: Choose another player or team. You have 15 seconds to list words from the topic shown on the drawn card (standard die determines topic). For each accepted word, remove one cover button from the chosen player's letter board whose first letter matches your listed word. Turn ends when time expires. After each turn, play passes clockwise to the next player.

Puntuación y victoria

Race to completion — no points are tallied. The first player or team to cover all letters on their letter board wins. Puntuación objetivo: Cover all letters on your letter board Fuentes de puntuación: Covering letters by naming accepted topic words, Free cover from the special die free-cover symbol

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

Setup

Each player or team takes one letter board and 25 cover buttons before the game begins.

During setup, every player or team places a plastic letter board in front of them on the table and takes exactly 25 plastic cover buttons. These buttons will be used throughout the game to mark covered letters on the board.

Setup

All 55 topic cards are shuffled and placed face-down in a central pile.

Before play begins, the 55 topic cards are arranged into a single face-down pile in the center of the table. Cards are drawn from the top of this pile one at a time as needed during turns.

Setup

The starting player is determined by rolling the standard die; highest roll wins.

All players roll the standard six-sided die. The player who rolls the highest number becomes the first player. The player sitting to the left of the starting player is responsible for operating the timer for the duration of the game.

Turn structure

At the start of your turn, roll both the standard die and the special die.

On your turn, you must roll both the standard die (1–6) and the special die. The standard die result selects which numbered topic from the topic card is used. The special die result determines the type of action you perform this turn (timed word-listing, free cover, or removal attack).

Turn structure

If the special die shows 15 or 30 seconds, flip a card and list as many topic words as possible before time runs out.

When the special die shows 15 or 30 seconds, set the timer to that duration. Flip the top topic card and identify the topic corresponding to the standard die result. Place the timer on the table — it starts automatically. Name as many different words as possible that belong to the topic. Other players act as judges and must accept each word. For every accepted word, place one cover button on the letter that word begins with on your own letter board. When the timer runs out, your turn ends and play passes clockwise.

Special

If the special die shows the free-cover symbol, place one cover button on any letter of your choice.

When the special die shows the free-cover symbol (star/bonus icon), you may immediately place one cover button on any single letter of your choice on your own letter board. No topic card is drawn and no timer is used. Your turn ends immediately after placing the button, and play passes clockwise.

Special

If the special die shows the removal symbol, spend 15 seconds removing cover buttons from a chosen opponent's board.

When the special die shows the removal symbol (attack icon), choose any other player or team as your target. Flip the top topic card and use the topic indicated by the standard die result. Set the timer to 15 seconds and start it. Within those 15 seconds, list words from that topic. For each word accepted by the other players (acting as judges), remove one cover button from the target player's letter board whose first letter matches your listed word. When the timer runs out, your turn ends and play passes clockwise.

General

Other players act as judges and must accept each listed word for it to count.

When a player lists words during their timed turn (whether covering or removing), all other players collectively act as judges. A word must be accepted by the other players to count. Disputed words may be discussed, but the majority of other players determines acceptance. Only accepted words result in a cover button being placed or removed.

Informe estratégico

Prioritize rare letters early

Letters like Q, X, Z, and Å/Ä/Ö are hardest to cover because few words start with them. Use your free-cover symbol turns (special die) on these rare letters rather than common ones, saving your timed turns for bulk-covering common letters.

Target the leader with the removal attack

The removal symbol result is most impactful when aimed at the player closest to winning. Prioritize removing rare or hard-to-replace letters from their board to slow their progress.

Prepare word lists mentally before your turn

Since the timer starts automatically when placed on the table, you lose precious seconds if you are unprepared. Mentally rehearse words across common topic categories between turns so you can immediately start listing when your turn begins.

Use 30-second turns for maximum coverage

A 30-second result is significantly more valuable than 15 seconds. During a 30-second turn, aim to name words covering as many different starting letters as possible rather than listing multiple words with the same first letter, since each letter slot can only hold one button.

Act as a strict judge for opponents

Other players act as judges during your timed turns. Fairly but firmly challenging borderline words from opponents slows their coverage and keeps the race competitive, as every rejected word is a missed button placement.

Preguntas frecuentes y casos límite

During a removal attack, can I remove any cover button from the target's board, or only buttons whose letter matches the word I say?

Only matching letters. When using the removal symbol result, each accepted word you list removes the cover button on the target's board for the letter that word starts with. You cannot freely choose which buttons to remove — the word's starting letter determines which button is removed.

When the special die shows the free-cover symbol, do I still flip a topic card and use the timer?

No. The free-cover result requires no topic card and no timer. You simply place one button on any letter you choose and your turn ends immediately.

What happens if I name a word starting with a letter that is already covered on my board?

Nothing — the word still counts as valid and accepted, but you gain no additional benefit since each letter slot holds only one cover button. The word is essentially wasted for covering purposes.

Who controls the timer during the game?

The player sitting to the left of the starting player is responsible for operating the timer for all turns, including setting and starting it. The timer starts automatically when placed on the table.

During a removal attack, what if the target player has no cover button on a letter matching the word I list?

If the target player does not have a cover button on the letter your word starts with, that word has no removal effect. You cannot remove a button that isn't there, and you cannot substitute a different letter.

Pregunta Sobre Este Juego

Juegos similares