Actiles
Cameron Browne , Stephen Tavener (2009)
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The Actiles (ACTion tILES) sytem was designed for the "4 cards or tiles only" contest, and explores how much complexity you can squeeze into 4 simple tiles. Each turn, a player matches the tiles along at least one side; this can trigger additional actions by matching up verb-condition combinations, Example: "score 1 point" - "if the colours match". The Actile games are presented here as print & play games. Actiles 20 is a point-scoring game. The players aim to trigger clever combinations to gain additional turns and points; first to 20 points wins. 4 tiles. Enough combos to melt most brains. In Actiles Loops, players attempt to complete a loop of their shape - square or circles. Combos allow the tiles to be moved and rotated. Other games in the series will follow.
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