2005 Puesto n.º 1816 en BGG

Aton

2 jugadores 30 min A partir de 8 años 2.1/5 de complejidad 6.3/10 de valoración

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From Queen Games website: The whole of Egypt is in uproar – Akhnaton, who has just acceded to the throne, wants to ban the old deity Amon from the temples of the land. Aton is to be worshiped as the new God. But the priests of the land are not willing to give up their temples without resistance so the 4 largest temples are fiercely disputed. The players are adversaries and fight out this battle of the Gods between them. Both have the same starting position, but who will be able to make better use of his abilities and help his God to victory?

Qué sensaciones ofrece

Once-Per-Game Abilities Simultaneous Action Selection Area Majority / Influence Hand Management Abstract Strategy Ancient Religious Temple

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Preparación

Each player takes their set of colored discs and a hand of cards. The four temples (numbered 1–4) are placed on the board. Each temple contains yellow and green spaces. Players take turns placing cards into the four cartouche slots (cartouche 1 through cartouche 4) to trigger their respective effects each round. Refer to the full rulebook for exact disc counts and starting card distributions.

Flujo del turno

Each round, both players simultaneously select and place one card face-down into each of the four cartouches (slots). Cards are then revealed and resolved cartouche by cartouche. Cartouche 1 affects scoring. Cartouche 2 causes disc removal from temples. Cartouche 3 restricts which temples a player may access. Cartouche 4 causes disc placement into temples. Cartouches 2 through 4 are resolved first by the player who played the lower-valued card in cartouche 2, then by the other player. After resolution, check for victory conditions.

Puntuación y victoria

The player who first satisfies a victory condition wins. If 40 points is reached during scoring, both players finish scoring that phase and the highest score wins. Sudden-death conditions (full temple coverage, full yellow coverage, full green coverage) end the game instantly. Puntuación objetivo: 40 Fuentes de puntuación: Cartouche 1 card values (points scored each round), Complete coverage of a single temple (sudden death win), Complete coverage of all yellow spaces (sudden death win), Complete coverage of all green spaces (sudden death win), Reaching 40 points via cartouche 1 results

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

Card play

Both players must remove discs based on cartouche 2 results, not just the player with the higher card.

When cartouche 2 is resolved, both players are required to remove discs from the temples as dictated by the cartouche 2 outcome. It is not only the player who played the higher-valued cartouche 2 card who removes discs — both players must comply with the removal requirement.

Turn structure

Cartouches 2–4 are resolved first by the player who played the lower value at cartouche 2, then by the other player.

The resolution order for cartouches 2 through 4 is determined by which player played the lower-valued card in cartouche 2. That player fully resolves their cartouche 2, 3, and 4 actions first (disc removal, temple access restriction, and disc placement), and then the other player resolves their cartouche 2, 3, and 4 actions. This is only a meaningful distinction when both players play a card of value '4' in cartouche 2, since simultaneous removal could otherwise create sequencing questions.

Card play

When placing discs via cartouche 4, the cartouche 2 lower-card player places all their discs first, then the other player does the same.

Disc placement triggered by cartouche 4 follows the same ordering rule as cartouches 2 and 3: the player who played the lower-valued card at cartouche 2 adds all their required discs (filling available spaces) first. Then the second player places their discs. This sequential resolution applies to the entire cartouche 2–4 sequence for each player.

Restriction

A player cannot use cartouche 3 temple access restrictions to avoid the disc removal required by cartouche 2.

Playing a card of value 1–3 in cartouche 3 restricts the player's access to certain temples during that round. However, this restriction cannot be used to circumvent the mandatory disc removal dictated by cartouche 2. For example, if a player played a [1–3] card in cartouche 3 (losing access to temple 4) but all their discs are in temple 4, they must still remove the required disc from temple 4. The cartouche 3 restriction does not override the cartouche 2 removal obligation — the player must remove from whatever temple(s) are necessary to fulfill the requirement.

Scoring

After scoring, players alternate removing discs one at a time, beginning with the player in the lead on the score track.

Following the scoring phase (cartouche 1 resolution), four discs total must be removed from the temples. This removal is done by alternating between players, one disc at a time, starting with the player who is currently ahead on the score track. This is distinct from the disc removal procedure triggered by cartouche 2, which is resolved as a block by one player then the other (not alternating one-at-a-time).

Scoring

During post-scoring removal, players must remove one disc from each temple if possible; if a temple is empty, they must use the next higher-numbered temple with available discs.

When removing four discs following scoring, both players must attempt to remove one disc from each temple (temples 1, 2, 3, and 4). If a player has no disc in a given temple, they must instead remove from the next higher-numbered temple that has available discs. Examples: (1) If a player has three discs each in temples 1–3 and none in temple 4, they remove one disc from temple 1, one from temple 2, and two from temple 3. (2) If a player has no discs in temples 1–2 but five discs each in temples 3–4, any combination of four removals is valid as long as at least one disc comes from temple 3 and at least one comes from temple 4.

Endgame

Certain victory conditions trigger immediate 'sudden death' wins — no further plays or scoring occur.

The following victory conditions are immediate (sudden death): (1) A player achieves complete coverage of a single temple (all spaces in one temple covered by their discs). (2) A player achieves complete coverage of all yellow spaces on the board. (3) A player achieves complete coverage of all green spaces on the board. (4) A player reaches 40 points via cartouche 1 scoring results. When any of these conditions is met, the game ends immediately — there are no further card plays and no additional scoring rounds, with one exception: if 40 points is reached during a scoring phase, scoring is completed for both players before determining the winner.

Endgame

If 40 points is reached during scoring, both players complete their scoring for that phase; the highest score wins — not necessarily the first to cross 40.

Reaching 40 points on the score track via cartouche 1 triggers an end-of-game condition, but it is not purely sudden death mid-scoring. Instead, scoring is completed for both players in that scoring phase. The player with the highest score at the end of that completed scoring phase wins — this may not be the player who first crossed the 40-point threshold. For example, if player A crosses 40 first but player B scores more points in that same phase and finishes higher, player B wins.

Informe estratégico

Cartouche 2 Lower Card Advantage

Playing a lower card in cartouche 2 grants you priority in resolving cartouches 2–4. This means you place your discs in cartouche 4 before your opponent, securing spaces before they can contest them. However, lower cards likely score fewer points in cartouche 1, so there is a meaningful tension between acting first and maximizing score.

Exploiting Cartouche 3 Restrictions Aggressively

While cartouche 3 restricts your own temple access, it cannot prevent you from having to remove your own discs per cartouche 2. Be careful not to concentrate all your discs in a single high-numbered temple when playing low cartouche 3 cards, as you will still be forced to remove from that temple regardless.

Racing to 40 Points — Timing Matters

Crossing 40 points does not guarantee an immediate win mid-scoring phase. Your opponent completes their scoring too, and a higher final total wins. Avoid assuming you've won the moment you cross 40 — ensure your lead is large enough to survive your opponent's remaining scoring in that phase.

Sudden Death via Board Coverage

Complete coverage of a single temple, all yellow spaces, or all green spaces triggers an immediate game-ending win with no further play or scoring. Threatening multiple coverage paths simultaneously forces the opponent to split their defensive disc placements, making it harder to block all paths at once.

Post-Scoring Removal Temple Strategy

During post-scoring removal, you must remove from higher-numbered temples when lower ones are empty. Concentrating your discs in lower-numbered temples can force your opponent's removal obligation upward, while spreading discs across all four temples gives you more flexibility in choosing what to sacrifice.

Preguntas frecuentes y casos límite

A player played a low card in cartouche 3, restricting their temple access to temples 1–3. However, all of their discs are in temple 4. Do they still have to remove a disc from temple 4 due to cartouche 2?

Yes. The cartouche 3 temple access restriction cannot be used to avoid the mandatory removal required by cartouche 2. The player must remove a disc from temple 4 because that is where their discs are, regardless of the cartouche 3 restriction.

Both players play a card of value '4' in cartouche 2. Who resolves cartouche 2 first, and how is order determined?

When both players tie with a '4' in cartouche 2, the lower-card rule must be adjudicated by the game's tiebreak method (refer to base rulebook). One player is designated to go first and resolves all of cartouches 2–4 before the other player does the same. This is the only scenario where the sequencing of full-player resolution of cartouches 2–4 becomes critical, since simultaneous removal could otherwise affect available discs.

Player A crosses 40 points before Player B has scored in the same scoring phase. Does Player A win immediately?

No. Reaching 40 points via cartouche 1 is not purely instant mid-phase. Both players complete scoring for that phase. The player with the highest score at the end of that completed phase wins — which may be Player B if they outscore Player A in that same phase.

What is the difference between disc removal from cartouche 2 and disc removal after scoring?

Cartouche 2 disc removal is resolved sequentially: the player with the lower cartouche 2 card performs all their removals first, then the other player does. Post-scoring disc removal is done by alternating between players one disc at a time, starting with the player who leads on the score track. The two procedures are distinct and should not be conflated.

During post-scoring removal, a player has no discs in temple 1. What must they do?

They must remove from the next higher-numbered temple that has available discs. If temples 1 and 2 are empty but temples 3 and 4 have discs, the player must ensure at least one removal comes from temple 3 and at least one from temple 4, with the remaining removals distributed between those temples in any valid combination.

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