Card play
Both players must remove discs based on cartouche 2 results, not just the player with the higher card.
When cartouche 2 is resolved, both players are required to remove discs from the temples as dictated by the cartouche 2 outcome. It is not only the player who played the higher-valued cartouche 2 card who removes discs — both players must comply with the removal requirement.
Turn structure
Cartouches 2–4 are resolved first by the player who played the lower value at cartouche 2, then by the other player.
The resolution order for cartouches 2 through 4 is determined by which player played the lower-valued card in cartouche 2. That player fully resolves their cartouche 2, 3, and 4 actions first (disc removal, temple access restriction, and disc placement), and then the other player resolves their cartouche 2, 3, and 4 actions. This is only a meaningful distinction when both players play a card of value '4' in cartouche 2, since simultaneous removal could otherwise create sequencing questions.
Card play
When placing discs via cartouche 4, the cartouche 2 lower-card player places all their discs first, then the other player does the same.
Disc placement triggered by cartouche 4 follows the same ordering rule as cartouches 2 and 3: the player who played the lower-valued card at cartouche 2 adds all their required discs (filling available spaces) first. Then the second player places their discs. This sequential resolution applies to the entire cartouche 2–4 sequence for each player.
Restriction
A player cannot use cartouche 3 temple access restrictions to avoid the disc removal required by cartouche 2.
Playing a card of value 1–3 in cartouche 3 restricts the player's access to certain temples during that round. However, this restriction cannot be used to circumvent the mandatory disc removal dictated by cartouche 2. For example, if a player played a [1–3] card in cartouche 3 (losing access to temple 4) but all their discs are in temple 4, they must still remove the required disc from temple 4. The cartouche 3 restriction does not override the cartouche 2 removal obligation — the player must remove from whatever temple(s) are necessary to fulfill the requirement.
Scoring
After scoring, players alternate removing discs one at a time, beginning with the player in the lead on the score track.
Following the scoring phase (cartouche 1 resolution), four discs total must be removed from the temples. This removal is done by alternating between players, one disc at a time, starting with the player who is currently ahead on the score track. This is distinct from the disc removal procedure triggered by cartouche 2, which is resolved as a block by one player then the other (not alternating one-at-a-time).
Scoring
During post-scoring removal, players must remove one disc from each temple if possible; if a temple is empty, they must use the next higher-numbered temple with available discs.
When removing four discs following scoring, both players must attempt to remove one disc from each temple (temples 1, 2, 3, and 4). If a player has no disc in a given temple, they must instead remove from the next higher-numbered temple that has available discs. Examples: (1) If a player has three discs each in temples 1–3 and none in temple 4, they remove one disc from temple 1, one from temple 2, and two from temple 3. (2) If a player has no discs in temples 1–2 but five discs each in temples 3–4, any combination of four removals is valid as long as at least one disc comes from temple 3 and at least one comes from temple 4.
Endgame
Certain victory conditions trigger immediate 'sudden death' wins — no further plays or scoring occur.
The following victory conditions are immediate (sudden death): (1) A player achieves complete coverage of a single temple (all spaces in one temple covered by their discs). (2) A player achieves complete coverage of all yellow spaces on the board. (3) A player achieves complete coverage of all green spaces on the board. (4) A player reaches 40 points via cartouche 1 scoring results. When any of these conditions is met, the game ends immediately — there are no further card plays and no additional scoring rounds, with one exception: if 40 points is reached during a scoring phase, scoring is completed for both players before determining the winner.
Endgame
If 40 points is reached during scoring, both players complete their scoring for that phase; the highest score wins — not necessarily the first to cross 40.
Reaching 40 points on the score track via cartouche 1 triggers an end-of-game condition, but it is not purely sudden death mid-scoring. Instead, scoring is completed for both players in that scoring phase. The player with the highest score at the end of that completed scoring phase wins — this may not be the player who first crossed the 40-point threshold. For example, if player A crosses 40 first but player B scores more points in that same phase and finishes higher, player B wins.