Setup
Marble counts differ based on the number of players.
With 2 players: each player uses 10 marbles combining two colors, for 20 marbles per player. With 3 players: each player uses 13 marbles of one color (red, yellow, or blue); green marbles are not used. With 4 players: each player uses 10 marbles of one color (red, yellow, blue, or green).
Setup
Marbles must be distributed evenly with no two same-color marbles adjacent.
When placing marbles in the groove on the upper rim of the can, they must be distributed as evenly as possible around the rim. No two marbles of the same color may start next to each other. Players may agree to place marbles alternately one at a time, or all at once.
Setup
The player who thinks they can make the biggest bang goes first.
The starting player is whoever believes they can make the biggest bang. No formal random mechanism is specified — it is decided by player claim.
Turn structure
Each player takes exactly one mallet strike per turn, then play passes left.
On your turn, you take exactly one strike of the mallet against the can. Only one hit is allowed per turn, even if the strike is very light. After your strike, the turn passes to the player on your left.
Restriction
The mallet must be swung against the outside wall of the can only — no shoving, pushing, or striking the lid from above.
The mallet must be swung (not shoved, pushed, or guided in any other way) and must strike only the outside walls of the can. You must never hit the lid of the can from above. Any other method of hitting is forbidden.
Restriction
The can must not be moved or rotated under any circumstances.
Rotating, moving, or shifting the can in any direction is forbidden — not even slightly. If a player cannot reach a certain angle, they must move their own body to strike from a different angle. The can stays in place at all times.
General
Marbles that fall into the can are eliminated from the game for the current round.
When a marble is knocked off the rim and falls into the hole on top of the can, it is lost for the remainder of the game (or round). This applies whether the marble belongs to an opponent or to the player who struck the can. No distinction is made between knocking in zero, one, or many marbles in terms of turn legality.
Endgame
A player is eliminated when all of their marbles have been knocked into the can.
When the last marble of a given color is knocked into the can, that player is eliminated and must pass the mallet permanently. The game continues without them. Eliminated players re-enter with all their marbles in the next game.