Turn structure
At the start of every turn, the active player gains exactly 1 Sail Point.
The first action of every turn is mandatory: the active player must declare 'I am gaining one Sail Point' and immediately advance their personal Sail Point marker by 1. This happens before any tiles are placed or ships are moved.
Turn structure
Tile placement is optional; a player may place as many tiles as they wish from their hand, or none at all.
During the second phase of a turn, the active player may place any number of tiles from their hand onto the board, or may choose to place none. There is no cost to place tiles in this phase beyond the standard placement rules.
Tile placement
Tiles must be placed adjacent (orthogonally or diagonally) to an existing tile on the board.
Every tile placed on the board must be adjacent to at least one tile already on the board. Adjacency includes all 8 surrounding spaces: the 4 orthogonal (up, down, left, right) and the 4 diagonal directions. A tile cannot be placed in an isolated position with no neighboring tiles.
Tile placement
Tiles must be oriented based on which of the 3 board zones they are placed in.
The board is divided into 3 distinct zones. When placing a tile, the player must orient it correctly according to the zone in which it is being placed. The specific orientation rules are determined by the zone designation. Placing a tile in the wrong orientation for a zone is not permitted.
Tile placement
A tile may be placed on top of an existing tile only under strict conditions.
Placing a new tile on top of an already-placed tile on the board is only permitted if ALL three of the following conditions are met simultaneously: (1) It is the only tile the active player places during this turn — no other tiles may be placed in the same turn. (2) The active player's ship cannot reach that tile during this turn according to normal movement rules. (3) There is no ship of any player currently occupying that tile.
Movement
Moving your ship is optional; you may choose not to move.
During the third phase of a turn, the active player may choose not to move their ship at all. This is a valid choice even if valid moves exist. Choosing not to move grants the player 1 additional Sail Point (see sail_point_no_move_bonus).
Movement
A ship must move in the direction and number of spaces shown on the tile where it begins its movement.
When a ship moves, the direction and number of spaces it travels are dictated by the tile the ship is currently standing on at the start of the movement phase. The ship follows those movement instructions exactly for its standard move.
Movement
A ship may pass over empty (tile-less) spaces but must end its movement on a tile.
During movement, a ship is allowed to travel through empty board spaces that contain no tile. However, the ship's movement must conclude on a space that contains a tile. A ship cannot end its turn on an empty space.