Setup
Each player's hand of 10 cards consists of 6 bribe cards and 4 character cards.
Each player's set of ten player cards (all the same color) contains: six Bribe cards valued at $1,000, $2,000, $4,000, $6,000, $8,000, and $10,000; one District Attorney; two Reporters; and one Hit Man. Every player has exactly the same composition of cards.
Setup
Three government body cards (City Hall, County Seat, Capitol) are placed face-up in the center of the table.
The three Government cards — City Hall, the County Seat, and the Capitol — are placed face-up in the center of the table before the game begins. Each governs the two Contract cards placed beneath it during Invitation to Bid and has an associated Swiss bank account where players may play Bribe cards horizontally.
Turn structure
A complete game lasts four rounds, each consisting of three phases: Invitation to Bid, Corruption, and Awarding Contracts.
The game is played over exactly four rounds. Each round proceeds through three sequential phases: Phase I (Invitation to Bid), Phase II (Corruption), and Phase III (Awarding Contracts). After four complete rounds the game ends and a winner is determined.
Turn structure
Six contract cards are dealt face-up each round, two under each government body.
At the start of each round, the top six contract cards are dealt face-up from the deck, placing two beneath each government body card (City Hall, County Seat, Capitol). If any contracts were not awarded in the previous round, they remain in play. Regardless, six new contracts are always added — two per government body.
Turn structure
The leading player (highest total contract value) goes first; ties broken by contract count; first round is random.
At the start of Phase II (Corruption), the player whose won contracts have the greatest total dollar value plays first. In the case of a tie in total value, the player with the greatest number of contracts goes first. During the first round, because no one has won contracts yet, the first player is chosen randomly. By mutual agreement, the most knowledgeable player may go first in Round 1, since going first is generally considered a handicap.
Turn structure
Each player places one card per turn, clockwise, until all six cards are placed — on a contract (vertical) or a Swiss bank account (horizontal).
During Phase II (Corruption), starting with the leading player and proceeding clockwise, each player places exactly one of their player cards per turn. A card may be placed vertically on any contract card on the table, or horizontally on any government body's Swiss bank account. Play continues in this alternating fashion until each player has placed all six of their cards for the round.
Restriction
District Attorneys, Reporters, and Hit Men can only be played on contracts, never on Swiss bank accounts.
Character cards — District Attorneys, Reporters, and Hit Men — may only be placed vertically on contract cards. They cannot be played on a government body's Swiss bank account. Only Bribe cards may be played horizontally on Swiss bank accounts.
Turn structure
Cards played on contracts are revealed progressively each round; Swiss bank account cards are always face-down.
Cards played on Swiss bank accounts are always placed face-down, regardless of the round. Cards played on contracts follow a progressive revelation rule: in Round 1, each player's first card played on a contract is face-up, all others face-down. In Round 2, the first two cards are face-up. In Round 3, the first three cards are face-up. In Round 4, the first four cards are face-up. (Cards played on Swiss bank accounts do not count toward this face-up sequence.)