Setup
The board is a 6-row by 5-column grid; every space belongs to exactly one row and one column.
The game board is divided into six rows and five columns. Every space on the board sits at the intersection of one row and one column. Castles and tiles placed on a space are considered to be in that row AND that column simultaneously, and will be scored once for each.
Setup
Each player starts with 50 gold.
At the beginning of the game, each player receives 50 gold from the bank as their starting capital. Gold is tracked using the provided gold counters.
Setup
Players receive all rank 2/3/4 castles and a number of rank 1 castles based on player count.
Each player takes all castles of rank 2, 3, and 4 in their chosen color. The number of rank 1 castles received depends on the number of players: 2 players → 4 rank-1 castles each; 3 players → 3 rank-1 castles each; 4 players → 2 rank-1 castles each. All castles are placed face-up in front of their respective owners at the start.
Setup
Each player secretly draws one tile at the start of each round and holds it face-down.
During setup (step 5) and at the beginning of each subsequent round, every player draws one tile from the face-down supply, looks at it privately, and keeps it face-down in front of them. This tile can be placed on the board later as one of the three turn actions.
Turn structure
On your turn, you must perform exactly one of three actions: place a castle, draw-and-place a tile, or place your held tile.
Each turn, the active player must take exactly one of the following actions:
1. Place a Castle: Place one of your unused castles onto any empty board space.
2. Draw and Place a Tile: Draw any one face-down tile from the supply, look at it, and immediately place it face-up on any empty board space.
3. Place Your Tile: Take the tile you drew secretly at the beginning of the round and place it face-up on any empty board space.
You may pass only if you are completely unable to perform any of these three actions.
Restriction
Once placed, castles and tiles cannot be moved or removed for the rest of the round.
Once a castle or tile has been placed onto the board, it may not be moved, replaced, or removed for the remainder of that round. This restriction applies to all players and all piece types.
Restriction
You may only pass if you cannot perform any of the three turn actions.
Passing is not a free choice. A player may pass their turn only if they are completely unable to perform any of the three available actions (place a castle, draw and place a tile, or place their held tile). If any action is possible, the player must take one.
General
Castles have ranks 1–4, which multiply the net tile value of their row/column to determine gold earned or lost.
Each castle has a rank of 1, 2, 3, or 4, representing how much power a player has invested in a region. When a row or column is scored, the total rank of all a player's castles in that row or column is used as a multiplier against the net tile value. Higher ranks earn more gold from positive rows/columns but also lose more gold from negative rows/columns.