Setup
Fencers start at opposite ends of the 23-space board.
At the start of each round, the White fencer is placed on space 1 and the Black fencer is placed on space 23. All 25 cards are reshuffled and each player is dealt 5 cards, kept secret from the opponent. The remaining cards form a face-down draw pile beside the board.
Setup
White goes first in round 1; starting player alternates each round.
White is the starting player in the first round. In every subsequent round, the starting player alternates between White and Black.
General
The deck contains 25 fencing cards: five copies each of values 1 through 5.
There are exactly 25 fencing cards in the deck, comprising five cards of each value: 1, 2, 3, 4, and 5. No other card values exist. This limits the maximum number of identical cards a player could play in one attack to two (since there are only five of each value and each player has at most 5 cards, but three-card attacks are explicitly impossible to parry because only five of each value exist and two are already played by the attacker).
General
Players always maintain a hand of 5 cards; cards are replenished after each turn.
Each player's hand size is 5 cards. After completing any action on your turn (move, direct attack, or advance and attack), you draw replacement cards at random from the face-down draw pile until your hand is back to 5 cards. If you used multiple cards on your turn, you draw multiple replacement cards. Cards played are discarded and cannot be reused.
General
Played cards are discarded and cannot be used again.
Once a card has been played for any purpose (movement, attack, or parry), it is discarded and removed from play for the rest of the round. Cards are not recycled.
Movement
A player may play one card to move their fencer the exact number of spaces shown, forward or backward.
On your turn, you may play exactly one card to move your fencer. You must move the exact number of spaces shown on the card — no more, no less. You choose whether to advance (move toward your opponent) or retreat (move away from your opponent). Restrictions: the fencer may not move off the board (past space 1 or space 23), and the fencer may not move onto or over the space occupied by the opposing fencer. After moving, draw a replacement card to return to 5 cards.
Restriction
A fencer cannot move off the board.
A fencer may never be moved to a space beyond the ends of the board (spaces 1–23). If a card's movement value would take the fencer past the board's edge, that card cannot be used for movement in that direction.
Restriction
A fencer cannot move onto or over the space occupied by the opposing fencer.
During a movement action, a fencer may not land on the same space as the opposing fencer, nor may the fencer's path pass through that space. Movement is strictly a repositioning action; landing on the opponent's space constitutes an attack, not a move.