2007 Puesto n.º 10291 en BGG

Escalation!

2–6 jugadores 15 min A partir de 10 años 1.1/5 de complejidad 5.6/10 de valoración

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Players in Escalation! want to collect as few cards as possible. Each player starts with a hand of six cards from a deck that contains cards numbered 1-13, three jokers that can be worth 1-7, and two "pass" cards. One player opens by playing a single card or multiple cards with the same value, then calls out the sum of the cards played. The next player — and each player after that — must play cards to surpass that sum or else collect all of the cards played so far, after which they open with one or more cards. As soon as one player is out of cards, everyone else adds their cards in hand to the cards that they've collected and tallies their score. After playing as many rounds as the number of players at the table, whoever has the lowest score wins!

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Preparación

1. Shuffle all 56 cards together (54 number cards + 2 Pass cards). 2. Deal 6 cards face down to each player. Players hold these cards in hand without revealing them. 3. Place the remaining cards face down in a central draw deck accessible to all players. 4. Determine the starting player by any agreed-upon method. 5. Play proceeds clockwise from the starting player.

Flujo del turno

Play proceeds clockwise. On your turn, choose one of two actions: ACTION 1 – Play number card(s): Play one or more number cards face up to the middle and announce the total value. If playing multiple cards, all must share the same face value (or be wild). The announced total must be strictly higher than the previous player's announced total — except when a Pass card was played. ACTION 2 – Play a Pass card: Play a Pass card face up to the middle and announce the same total value as the previous player (the total does not increase). If you cannot or choose not to play a higher total, you must take all cards from the middle and place them face down in a personal stack in front of you (not back in hand). You then lead the next play by playing cards of any total value. After your turn (regardless of action), draw back up to 6 cards from the face-down deck. When the deck runs out, continue playing without drawing. The game ends when any player plays the last card from their hand.

Puntuación y victoria

The player with the fewest cards in their personal face-down stack wins. In the multi-game variant, players sum their stack counts across all games and the lowest total wins. Fuentes de puntuación: Cards taken from the middle during play (added to personal stack), Cards remaining in hand when the game ends (added to personal stack at end of game)

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

Setup

Shuffle all 56 cards and deal 6 to each player; remainder forms the draw deck.

Shuffle all 56 cards (54 number cards and 2 Pass cards) together. Deal 6 cards face down to each player; players hold these in hand privately. Place the remaining cards face down in a central location reachable by all players to form the draw deck. Determine the first player by any mutually agreed method.

Turn structure

On your turn, play one or more same-value number cards and announce a total higher than the previous play.

On your turn, you may play one or more number cards face up to the center of the table and announce their combined total value. If you play more than one number card, every card played must share the same face value (e.g., three 7s). The announced total must be strictly higher than the total announced by the previous player. The wild card (1–7) may be included and counts as any single value from 1 to 7, chosen by the player at the time of play.

Restriction

Each number card play must announce a total strictly higher than the previous total.

The total value announced when playing number cards must be strictly greater than the total announced by the immediately preceding player's play. There is no upper limit. The only exception is when a Pass card is played — in that case the total stays the same rather than increasing.

Turn structure

Play a Pass card to match (not beat) the current announced total.

Instead of playing number cards, you may play one of the 2 Pass cards face up to the table and announce the same total value as the previous player. This does not increase the total. The next player must still beat the existing total (or play a Pass card if they hold one). A Pass card counts as a played card and goes to the middle like any other play.

Special

The wild card (1–7) counts as any value from 1 to 7, chosen when played.

There is one wild card marked '1–7' among the number cards. When played, the player declares which value from 1 to 7 it represents. This declared value contributes to the announced total. The wild card may be played alone or combined with other cards of the same declared value (e.g., declared as 5 alongside a regular 5 card to announce a total of 10).

Restriction

When playing multiple number cards at once, all must be of the same face value.

A player may play more than one number card in a single turn only if all played cards share the same face value. For example, playing two 3s (total 6) is legal; playing a 3 and a 4 together is not legal. The wild card (1–7) is treated as sharing whatever value the player declares for it, so it may be combined with cards matching that declared value.

Resource management

If unable or unwilling to play a higher total, take all middle cards into your personal face-down stack.

If a player cannot or chooses not to play a total higher than the previous player's announced total (and does not have or wish to play a Pass card), they must take all cards currently in the middle of the table and place them face down in a personal stack in front of them. These cards are NOT returned to the player's hand — they remain in the stack and count against the player at scoring. After taking the cards, that player then leads the next play by playing any card(s) of any total value.

Turn structure

After taking cards from the middle, the player immediately leads with any card(s) of any value.

Immediately after taking all middle cards into their personal stack, the same player starts a new round of play by placing one or more number cards (of the same value, following normal multi-card rules) of any chosen total value face up in the middle. There is no minimum or maximum total required when leading.

Informe estratégico

Managing your stack size

Taking cards is the primary way you accumulate your stack, which directly determines your score. Avoid being forced to take a large pile by playing cards aggressively early in a round to drive up the total, making it harder for later players to beat.

When to play your Pass card

Pass cards are rare (only 2 in the entire deck). Save them for moments when the total in the middle is high and the pile is large — using a Pass card here forces the next player to beat a high total without adding to your stack.

Timing when to take cards strategically

Since you can choose to take the middle cards even when you could play ('unable or unwilling'), sometimes it is correct to take a small pile early and lead at any value you like, rather than risk being forced to take a much larger pile later.

Wild card flexibility

The wild card (1–7) can be combined with matching number cards to create multi-card plays that jump the total significantly. Declaring it at 7 and pairing it with two regular 7s announces a total of 21 in one play, pressuring opponents with a very high bar to beat.

Racing to empty your hand

The game ends immediately when any player empties their hand, and all remaining players add their hand cards to their stacks. Playing multiple cards per turn depletes your hand faster and can end the game while opponents still hold cards.

Hand management near deck exhaustion

Once the deck runs out, there is no more drawing. At this point, every card you hold is a potential stack card if you are still holding it when the game ends. Prioritize playing cards aggressively to avoid being caught with a full hand.

Preguntas frecuentes y casos límite

Can I combine the wild card (1–7) with other number cards in a single play?

Yes. Declare the wild card's value (1–7), then combine it only with cards whose face value matches that declared value. For example, declare the wild as 5 and play it with a regular 5 card to announce a total of 10.

After a Pass card is played, what total must the next player beat?

The next player must still beat the original announced total (the one the Pass card matched). A Pass card does not reset or change the required total — it simply repeats it. The next player must play a higher total or use a Pass card themselves.

After taking all the middle cards, must I draw before leading, or do I lead first?

You lead immediately after taking the cards — you do not wait to draw first. Drawing back up to 6 cards happens after your turn action is complete. Since leading is part of the same turn (taking cards triggers an immediate lead), you draw after you have placed your lead cards in the middle.

The draw deck runs out mid-game. What happens?

Once the deck is exhausted, players simply continue playing with the cards remaining in their hands. No more drawing occurs. The game still ends when any player empties their hand.

When the game ends, what happens to the cards in the middle of the table?

Cards in the middle are ignored completely when the game ends. They are not added to any player's stack and do not count in scoring. Only cards in players' personal stacks (and cards moved from remaining hands to stacks) are counted.

If I take the middle cards, can I play them from my hand on future turns?

No. Cards taken from the middle are placed face down in your personal stack in front of you and are never put back into your hand. They are permanently out of play and count toward your score at the end.

Do I have to take the middle cards only when I literally cannot beat the total, or can I choose to take them even if I could play?

Either. The rules state 'unable or unwilling' — a player may choose to take the middle cards even if they have cards that could beat the total. This is a strategic decision.

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