Card play
Cards must always be played face down onto a planet.
When a player takes their turn during Phase 1, they must select one card from their hand and place it face down on any planet of their choice. Cards are never played face up voluntarily. Other players do not know which pirate card has been added. There is no limit to the number of cards that can be on a single planet.
Card play
Playing a card on a planet with existing cards flips the previously last face-down card face up.
Every time a player places a card on a planet that already has at least one card, the card that was previously the last face-down card on that planet is immediately turned face up. This means only the most recently played card on any planet remains hidden at any time. The first card played to a previously empty planet remains face down until a subsequent card is played there.
Turn structure
Players take turns in clockwise order; the youngest player goes first.
During Phase 1 (Sending Pirates to the Planets), the youngest player takes the first turn. Play proceeds clockwise. On each turn a player must play exactly one card face down to any planet. Players may add cards to the same planet as previous turns or to a different planet.
Turn structure
Phase 2 begins when a ship returns to its starting planet OR all players are out of cards.
The treasure-collecting phase (Phase 2) is triggered immediately when either of these conditions is met: (1) Any one of the two space ships moves onto the planet where it started the game, or (2) No player has any cards remaining in their hand. When triggered, all cards still face down on the table are immediately turned face up and scoring begins.
Movement
A ship moves whenever a card is revealed face up on its current planet, unless the revealed card is a Teleport.
Every time a player's action causes a card to be turned face up (per the reveal rule), if that planet is currently occupied by one or both ship tokens, the affected ship(s) must be moved immediately to an adjacent planet. Ships do not move if the card just revealed is a Teleport card.
Movement
The merchant ship always moves clockwise.
When the merchant ship must move (triggered by a card being revealed on its current planet), it advances one planet in the clockwise direction around the ring of planets.
Movement
The pirate ship always moves anticlockwise.
When the pirate ship must move (triggered by a card being revealed on its current planet), it advances one planet in the anticlockwise direction around the ring of planets.
Movement
If both ships are on the same planet when a card is revealed there, both ships move in their own directions.
If both the merchant ship and the pirate ship occupy the same planet at the moment a card is revealed there, each ship moves independently: the merchant ship moves one planet clockwise and the pirate ship moves one planet anticlockwise.