2019 Puesto n.º 2239 en BGG

Gaslands: Refuelled

2–8 jugadores 45–90 min A partir de 11 años 2.7/5 de complejidad 6.2/10 de valoración

Acerca de este juego

A set of revised and expanded wargaming rules for the exceptionally popular post-apocalyptic vehicle game, Gaslands. Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customize their fleet of vehicles in this harsh post-apocalyptic future. Featuring a host of options for scenarios, environmental effects, and campaigns, allowing players to create their anarchic future.

Qué sensaciones ofrece

Push Your Luck Impulse Movement Variable Player Powers Movement Template Dice Rolling Science Fiction Racing Wargame Miniatures Book Post-Apocalyptic

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Inteligencia del juego

Aprende el juego

80% de cobertura de conocimiento

Preparación

1. Each player assembles a team (gang) of vehicles, selecting from available vehicle types and equipping them with weapons and modifications within their build slots and cans (points) budget.\n2. Each vehicle is represented by a vehicle card tracking: Vehicle Name, Handling, Crew, Slots, Weight Class, Max Gear, Current Gear, Hull Points, Sponsor, Special Abilities, and Weapons & Modifications.\n3. Place the Current Gear token (coin or other marker) on the CURRENT box of each vehicle card at Gear 1 to start.\n4. Set up the play area with terrain as agreed. Deploy vehicles according to the chosen scenario rules.\n5. Determine turn order and begin play.

Flujo del turno

On each player's turn, they activate each of their non-wrecked vehicles one at a time. When activating a vehicle: (1) Select a gear (shift up by 1, stay, or shift down; subject to Handling limits and hazard tokens), (2) Select a movement template matching the chosen gear and move the vehicle, (3) Check for and resolve hazards (skids, wipeouts), (4) Perform attacks with the vehicle's weapons if eligible. Once a vehicle has been activated, place a coin or token on its vehicle card to mark it as activated. At the start of the next turn, remove all activation tokens. Turns continue until the scenario end condition is met.

Puntuación y victoria

Scenario-dependent. Each scenario defines its own victory conditions, which may include crossing a finish line first (race), eliminating all enemy vehicles, scoring points for kills, or completing objectives. The player who meets the scenario's win condition is the winner. Fuentes de puntuación: Vehicle kills/wrecks (varies by scenario), Crossing finish line (race scenarios), Completing scenario-specific objectives, Audience votes / Sponsor perks (varies by sponsor and scenario)

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

General

Each vehicle is tracked on a vehicle card showing all its stats and status.

Every vehicle in Gaslands: Refuelled is represented by a vehicle card. The card records: Vehicle Name (player-assigned), Handling (maneuverability rating), Crew (number of crew members), Slots (number of build slots for weapons/upgrades), Weight Class (Lightweight, Middleweight, or Heavyweight), Max Gear (highest gear the vehicle can reach), Current Gear (the gear the vehicle is currently in, tracked with a token on the CURRENT box), Hull Points (remaining structural integrity), Sponsor (the vehicle's sponsoring faction), Special Abilities (innate special rules), and Weapons & Modifications (equipped items).

Turn structure

Current Gear is tracked using a token placed on the CURRENT box of the vehicle card.

The CURRENT box on each vehicle card represents the vehicle's current gear. Players place a coin or token on the gear value that corresponds to the vehicle's current gear. At the start of play all vehicles begin in Gear 1. When a vehicle changes gear during activation, move the token to the new gear value.

Turn structure

Place a token on a vehicle card when it activates; remove all such tokens at the start of the next turn.

When a vehicle has been activated during a turn, place a coin or token on its vehicle card to indicate it has already been activated this turn. A vehicle with an activation token on it cannot be activated again that same turn. At the start of the next turn, all activation tokens are removed from all vehicle cards, allowing every vehicle to be activated again.

General

When a vehicle is wrecked, flip its card to the WRECKED side to indicate it is out of action.

Each vehicle card has a WRECKED backing. When a vehicle's Hull Points are reduced to zero (or it otherwise meets the wrecked condition), the vehicle card is flipped face-down to show the WRECKED side. A wrecked vehicle is no longer activated and takes no further actions. The wrecked card serves as a visual reminder and may also act as a wreck obstacle on the table, depending on scenario rules.

Resource management

Hull Points represent a vehicle's remaining structural integrity; reaching zero causes a wreck.

Each vehicle type has a fixed Hull Points value printed on its card. As a vehicle takes damage, Hull Points are reduced (tracked on the card). When a vehicle's Hull Points reach zero, it is wrecked — flip its card to the WRECKED side. Hull Points vary by vehicle type and weight class.

General

Handling determines a vehicle's maneuverability; higher Handling allows more gear flexibility and reduces hazard risk.

The Handling value on a vehicle card (ranging from 2 to 5 across vehicle types) governs how nimbly a vehicle can navigate. It determines the number of Hazard Tokens that can be absorbed before a Skid or Wipeout occurs, and influences which movement templates and gear changes are available. A higher Handling makes a vehicle easier to control at high speeds or through tight maneuvers.

General

Crew represents the number of crew members aboard a vehicle, affecting attack dice and certain special rules.

The Crew value on a vehicle card indicates how many crew members the vehicle has. Crew count contributes to the vehicle's attack capability (e.g., number of attack dice for crew-based weapons) and interacts with special rules and sponsor abilities that reference crew.

General

Slots determine how many weapons and modifications a vehicle can be equipped with.

Each vehicle card shows a Slots value (0–5 depending on type). Each weapon or modification equipped to the vehicle costs one or more slots. A vehicle cannot be equipped with more weapons and modifications than its Slots value allows. Slots represent the physical space and structural capacity of the vehicle.

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