Setup
Each player starts with 10 cards.
During preparation, deal 10 cards from the shuffled deck to each player. This is the starting hand size, which differs from the 8 cards dealt at the start of subsequent rounds.
Setup
Each player starts with 12 gold.
During preparation, give each player 12 gold coins (or tokens) as their starting treasury. Gold is the primary currency and victory resource of the game.
Setup
Play one round per player, with a maximum of 5 rounds.
The total number of rounds played equals the number of players in the game, to a maximum of 5. For example, a 3-player game lasts 3 rounds; a 5-player game lasts 5 rounds.
Card play
A player may play up to 2 village cards during Planning (3 in a 2-player game).
During the Planning phase, one valid action is to play village cards to the table. In games with 3 or more players, a player may play a maximum of 2 village cards. In a 2-player game, a player may play a maximum of 3 village cards. Village cards form the route that players travel during the Journeying phase.
Turn structure
A player may declare 'No Village Card!' to skip playing villages.
If a player does not wish to play any village cards during their Planning phase, they may declare 'No Village Card!' as their action. This is a distinct, explicit action and counts as that player's Planning action for the round.
Drawing
A player may draw 3 cards, then must discard 4 cards.
As a Planning action, a player draws 3 cards from the deck, adding them to their hand, and then discards 4 cards from their hand (net loss of 1 card). This allows hand refinement at the cost of one card.
Card play
A player may buy a card as their Planning action.
During the Planning phase, one valid action is to buy a card. The specific cost and source of bought cards are governed by the card acquisition rules. Buying a card counts as the player's entire Planning action for the round.
Card play
A player may play a Gold, Thief, Tree, or Monster card during Planning.
As a Planning action, a player may play one of the following special card types to the table: Gold, Thief, Tree, or Monster card. These cards have effects that trigger during the Journeying phase. Playing one of these cards is the player's entire Planning action for the round.