General
Win by capturing all your treasure tokens and returning your miniature to your home corner.
The goal of the game is to be the first player to capture every treasure token corresponding to the cards in your personal treasure deck, and then move your miniature back to your starting corner space. Only after all treasures are captured and the miniature reaches the home corner is the game won. Note: Some older versions of the game allow an instant win upon capturing the last treasure, without requiring a return to the corner.
Setup
Assemble the board from four large tiles; place dark gray wall tiles on fixed corner spaces, then fill remaining spaces randomly.
Connect the four large tiles to form the full game board and place it at the center of the table. Randomly place dark gray wall tiles on the non-movable cut-out spaces (the corner walls in each corner of the board). These spaces are fixed and cannot be shifted by the tile-sliding mechanic. Place all remaining wall tiles randomly on the rest of the board spaces. One wall tile will be left over after filling all spaces — this is the extra wall tile used by the starting player on their first turn.
Setup
Deal 24 treasure cards equally among all players; each player reveals their top card as their first target.
Shuffle and deal all 24 treasure cards equally among all players. Each player's cards remain face-down as their personal treasure deck. At the start of the game, each player flips over the top card of their deck to reveal their first treasure target. This card is public information by default, but players may optionally agree to keep current target cards secret from other players.
Setup
Place treasure tokens on dark gray tiles (not main corners), on 6 light gray 3-way tiles, and on 6 light gray corner tiles.
During setup, place one treasure token on each dark gray wall tile on the board, excluding the four main corner spaces (home corners). Additionally, randomly place 6 treasure tokens on light gray 3-way tiles, and 6 treasure tokens on light gray corner tiles. This distributes treasure throughout the maze at the start of the game.
Setup
Each player places their miniature on their matching color home corner.
Each player selects a player miniature and places it on the corner space of the board that matches their miniature's color. This corner is their home corner for the entire game. Players must return here after capturing all their treasures to win.
Turn structure
Each turn has two mandatory phases: (1) slide a row or column, then (2) move your miniature.
On each player's turn, they must perform two actions in order: First, insert the extra wall tile to slide a movable row or column (see rule: tile_slide). Second, move their miniature through the maze (see rule: miniature_movement). Both phases happen every turn. Play passes clockwise after each turn.
Movement
Insert the extra wall tile into any movable row or column, pushing tiles along and ejecting the far tile as the new extra tile.
The active player takes the extra wall tile and inserts it into any movable row or column — identified by an arrow on the edge of the game board. The tile may be oriented in any of the four 90-degree rotations before insertion. The entire row or column shifts one space, and the tile at the opposite end is ejected from the board. That ejected tile becomes the new extra wall tile, which will be used by the next player. The player may insert from either side of a movable row or column.
Restriction
You may not push back the same row or column that the previous player just pushed.
A player cannot insert the extra wall tile into the same row or column that the immediately previous player slid during their turn. This prevents a player from simply undoing the previous move. All other movable rows and columns remain valid choices.