0 Puesto n.º 16502 en BGG

Le Truc

2–4 jugadores 20 min A partir de 12 años 1.8/5 de complejidad 5.5/10 de valoración

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Le Truc is a 15th century card game from France and Spain. Sid Sackson included it in A Gamut of Games. Le Truc is a betting/bluffing/trick-taking game for two players or two teams of two players. It is played in rounds of 12 points and the first side to take two rounds wins. For each hand, players are dealt three cards from a French 32-card deck. A hand is initially worth one point, but the active player may propose a raise in stakes before answering each trick. A hand is won by taking the majority of tricks or by making the opponent(s) fold to a raise. Only ranks of cards are important in Le Truc, not suits. If two cards of the same rank are played in a trick it is "spoiled" and not counted for either side. The first trick of a hand is particularly important, because it acts as a tiebreaker when both sides win an equal number of tricks. There is a Brazilian variant know as Truco that also includes a card value to have higher in-game value than others. This value changes at each trick by drawing a card.

Qué sensaciones ofrece

Betting and Bluffing Trick-taking Bluffing Card Game

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Preparación

1. Take a standard 52-card deck and remove all cards ranked 2 through 6, leaving a 32-card deck (cards ranked 7 through Ace in each suit).\n2. Suits do not matter in this game. Cards are ranked from highest to lowest: Ace, King, Queen, Jack, 10, 9, 8, 7.\n3. Determine the first dealer (a common method: each player cuts the deck and the player who cuts to the higher card deals first).\n4. The dealer role alternates after each hand/round.\n5. Shuffle and deal 3 cards to each player. Players look at their own hands privately.

Flujo del turno

Each round consists of up to 3 tricks. The non-dealer leads the first trick; thereafter, the winner of each trick leads the next (or, if a trick is spoiled, the leader of that trick leads the next). On their turn, before playing a card, a player may offer to raise the round's value. If the opponent accepts, play continues at the new value; if they decline (fold), they immediately concede the current value of the round to the player who raised. If play proceeds, each player plays one card face-up to the trick, and the higher-ranked card wins. The round ends when one player wins 2 tricks (or all 3 tricks are spoiled, resulting in a draw). The round winner scores points equal to the current round value.

Puntuación y victoria

The first player to reach 12 points wins the game. Points are scored by winning rounds. The winner of a round scores the round's current point value (starting at 1, increased by accepted raises). If the round is a draw, no points are scored. Puntuación objetivo: 12 Fuentes de puntuación: Winning a round (base value: 1 point), Winning a round with raised stakes (doubled or otherwise raised value), Opponent folds during raising (current pre-raise value is awarded)

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

Setup

Use a 32-card deck: remove all 2s through 6s from a standard deck.

The game uses a standard deck trimmed to 32 cards by removing all cards ranked 2 through 6. The remaining ranks in the deck are 7, 8, 9, 10, Jack, Queen, King, and Ace.

General

Suits are irrelevant; cards are ranked Ace (high) down to 7 (low).

In Le Truc, suits have no effect whatsoever. Cards are ranked purely by face value from highest to lowest: Ace, King, Queen, Jack, 10, 9, 8, 7. There is no trump suit.

Setup

Determine the first dealer; a common method is cutting for the highest card.

Before the first game, players decide who deals first. A common method is for each player to cut the deck and compare cards — the player who cuts to the higher card becomes the first dealer. Suits do not matter for this comparison.

Setup

The dealer role alternates after each hand/round.

After each round is completed (or drawn), the deal passes to the other player. This means the player who was non-dealer becomes the dealer for the next round.

Setup

Shuffle and deal 3 cards to each player; players look at their own cards privately.

At the start of each round, the dealer shuffles the 32-card deck and deals 3 cards to each player. Players look at their own hands but do not reveal their cards to their opponent.

Special

The non-dealer may request a new deal once; both players must agree for a redeal to occur.

After cards are dealt, the non-dealer has the option to either say 'play' (starting play immediately) or request a new deal. If the non-dealer requests a new deal: - If the dealer does NOT agree, play proceeds with the existing hands. - If the dealer DOES agree, both players lay their cards down face-down and each receives 3 new cards from a fresh shuffle/deal. A redeal may only be requested once per round, and only if both players agree to it.

General

A round is won by the first player to win 2 out of 3 tricks.

Each round consists of up to 3 tricks. The first player to win 2 tricks wins the round and scores the round's current point value. If all 3 tricks are spoiled (tied), the round is a draw and no points are awarded.

Turn structure

The non-dealer leads the first trick; the winner of each trick leads the next.

The non-dealer always plays the first card of the first trick in a round. After a trick is resolved, the player who won that trick leads the next trick (plays the first card). If a trick is spoiled, the player who led that trick also leads the next trick.

Informe estratégico

Leading the First Trick

The first trick is the most strategically valuable trick due to the spoiled-trick rule. If the first trick is spoiled, the winner of the second trick claims it retroactively. Winning the first trick outright puts you in a strong position: any subsequent spoiled trick is automatically awarded to you, requiring your opponent to win both remaining tricks cleanly to beat you.

Bluffing with Raises

Because players must raise BEFORE playing their card, a raise acts as both a bet and a bluff. Offering a raise with a weak hand can pressure the opponent into folding and conceding the current value — you win points without ever having to show your cards. Conversely, declining a raise on a strong hand sacrifices points but is never possible since folding concedes immediately.

When to Fold

Folding costs you the current round value (before the proposed raise), but saves you from potentially losing a higher value. If the round is currently worth 2 points and your opponent raises to 4, folding loses you 2 points — but if your hand is weak and you likely lose anyway, folding is correct. The key calculation is: how confident am I of winning 2 tricks?

Managing the 12-Point Cap

As scores approach 12, the raise cap restricts doubling options and forces players toward the 'play for remainder' nuclear option. A player close to 12 can use 'play for remainder' as a powerful pressure tool — the opponent must either accept a winner-takes-all round or fold and concede points. Being near 12 is thus a strategic advantage in the raising game.

Redeal Decision

The non-dealer has the power to request a redeal, but both players must agree. Requesting a redeal signals a weak hand to the dealer. If the dealer also has a weak hand, they may agree; if they have a strong hand, they will refuse and play proceeds. Bluffing a redeal request (requesting it with a good hand) is possible but reveals no information if the dealer refuses.

Suit and Following Irrelevance

Since suits are completely irrelevant and there is no obligation to follow suit, card selection is purely about rank. There is no card advantage from suit matching or trump management — every decision reduces to: do I want to win this trick, and at what cost to my hand?

Preguntas frecuentes y casos límite

The first trick is spoiled (tied). Who wins that first trick, and who leads the second?

No one wins the first trick immediately. The leader of the spoiled trick leads the second trick. If the second trick has a winner, that player claims BOTH the first (spoiled) trick and the second trick, and thus wins the round (2 tricks). If the second is also spoiled, the leader of the second trick leads the third, and whoever wins the third trick claims all three spoiled tricks and the round.

Player A wins the first trick, then the second trick is spoiled. Who wins the round?

The second (spoiled) trick is claimed by Player A — the player who won the first trick. This gives Player A 2 tricks (1st and 2nd), so Player A wins the round and scores the round's current value.

All three tricks are spoiled. What happens?

The round is a draw. No points are scored by either player. The deal passes to the other player for the next round.

Can a player offer a raise when they are the second player to play a card in a trick (the follower), before playing their card?

Yes. A player may offer to raise at any point on their turn, before playing their card, regardless of whether they are leading or following in that trick.

Player A has 10 points, Player B has 8 points. The round is currently worth 2 points. Can Player A offer to double it to 4?

No. Doubling to 4 would bring Player A to 14 points, exceeding the 12-point cap. Player A cannot offer a standard double. However, Player A may offer to 'play for remainder' — staking 2 points (Player A's remainder). If Player B accepts, the round is worth 2 points to Player A (winning puts them at 12) and also 2 points to Player B (regardless of B's current score, B would also reach 12 by winning).

Player A has 10 points and Player B has 6 points. Player A offers to play for remainder. Player B accepts. What are the stakes?

Player A's remainder is 2 points (needs 2 to reach 12). Once Player B accepts, the round is worth 2 points to BOTH players — if Player B wins the round, they score 2 points (going to 8, not 12), but Player A offered their remainder as the stake. Wait — re-reading the rule: if both agree to play for remainder, the winner of the round WILL BE the winner of the game. So regardless of Player B's current score, winning this round wins them the game. The round value becomes the remainder of whichever player made the offer (Player A's 2 points), but the rule states 'the winner of the round will be the winner of the game' — meaning both players' remainders are effectively staked simultaneously.

Player A offers to raise on the first trick before playing their card. Player B folds. Does play continue?

No. When Player B folds, the round ends immediately. Player A scores points equal to the round's value BEFORE the proposed raise. No cards need to be played. Player B discards their hand.

The non-dealer wants a new deal. The dealer refuses. What happens?

If the dealer does not agree to a new deal, play proceeds with the cards as originally dealt. A redeal only occurs if BOTH players agree.

Can raises happen multiple times in the same round?

Yes. Raises can be offered on any player's turn before they play their card, across any trick in the round. Each accepted raise doubles (or otherwise modifies per variant) the round's current value. This can happen multiple times within a single round.

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