Special
At End of Season, the Town Charter triggers a Regrow Forest step.
During the End of Season phase, the Town Charter board resolves a Regrow Forest effect (Town Charter rulebook pg 31). This represents the natural replenishment of woodland resources in Mythwind and may affect resource availability or board state for subsequent seasons. Players should resolve this step as part of the shared End of Season sequence before beginning the next season.
Trading
The Farmer can Sell livestock as a Character Action.
As one of their Character Actions, the Farmer may Sell livestock (Farmer rulebook pg 22). This action allows the Farmer to convert livestock into currency or other resources. The specific sell values and conditions are detailed on pg 22 of the Farmer rulebook. This is distinct from other sell actions available to other characters.
Movement
The Farmer can Move equipment as a Character Action.
As one of their Character Actions, the Farmer may Move equipment (Farmer rulebook pg 24). This action governs how the Farmer relocates or repositions equipment on their farm board or the shared board. Refer to pg 24 of the Farmer rulebook for movement rules, costs, and restrictions.
Special
At End of Season, the Farmer must resolve Overgrowth on their farm.
During the End of Season phase, the Farmer resolves an Overgrowth step (Farmer rulebook pg 29). Overgrowth represents unchecked plant or crop growth that may penalize the Farmer or alter their farm board if not managed. This step is resolved as part of the End of Season sequence. Refer to pg 29 of the Farmer rulebook for specific Overgrowth consequences and resolution steps.
Setup
During Crafter setup, Step 2 assigns new starting values to the Crafter's components.
During the Crafter's setup phase, Step 2 involves assigning new starting values to the Crafter's workshop components and resources (Crafter rulebook pg 5). Players must follow this step carefully, as starting values affect the Crafter's initial production capacity and material availability at the beginning of the game.
Trading
The Crafter can Sell goods as a Character Action.
As one of their Character Actions, the Crafter may Sell crafted goods (Crafter rulebook pg 14). This sell action is distinct from the Workshop Sell action and is taken from the Crafter's personal action menu. Details on what can be sold and at what value are found on pg 14 of the Crafter rulebook.
Resource management
The Crafter can Refine Materials as part of their actions.
The Crafter has the ability to Refine Materials (Crafter rulebook pg 16), converting raw or basic resources into higher-quality materials used for crafting. The specific inputs, outputs, and costs of refinement are detailed on pg 16 of the Crafter rulebook. Refining is a core engine-building action for the Crafter's production chain.
Special
At End of Season, the Crafter performs Character Upkeep.
During the End of Season phase, the Crafter must perform Character Upkeep (Crafter rulebook pg 21). This step covers maintenance costs, resource adjustments, or other recurring obligations the Crafter must fulfill to keep their workshop operational between seasons. Failure to complete upkeep may result in penalties.