2007 Puesto n.º 30440 en BGG

Quao

3–6 jugadores 60 min A partir de 12 años 1.1/5 de complejidad 5.5/10 de valoración

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QUAO is the absolute, supreme ruler of an unruly wasteland at the edge of civilization where attempts at democracy are futile. There is only one law in the land and that law is QUAO (pronounced ‘cow’). The mighty and all-powerful bovine of the badlands, QUAO governs the province by sheer antagonism. Only she knows the Rules and she hands them down with iron hoof. WHAT’S UP WITH THE QUAO YOU ASK? First of all, she’s not just a cow, she’s a dictator and you better get used to playing by her Rules! WHAT DOES IT MEAN TO BE QUAO? When you play this game, being QUAO means you know the Rules and everyone else has to figure them out. You also hand out all the penalties! Use your secret Rules and the help of your loyal subjects Quak, JaQuas and BullyQ to win this game. Just watch out for Cheata’, because she could be your downfall! OBJECT: Each player is dealt five white cards. Each player has a chance to discard one card during each turn. The person that successfully completes and discards all the cards in their hand first, wins the round and becomes the dictator QUAO. Whoever wins the fifth and final round is the ultimate dictator and the winner! HOW TO PLAY: There are four different ‘suits’ of white cards and each suit is played differently when discarded. During each turn a player may discard one of their cards from their hand to the table. This is a commercial variant of the public domain game Mao

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Pattern Recognition Memory Humor Card Game Party Game Memory

Inteligencia del juego

Aprende el juego

100% de cobertura de conocimiento

Preparación

1. Shuffle the deck of cards thoroughly.\n2. Deal an equal hand of cards to each player.\n3. Place the remaining cards face-down in the center as the draw deck.\n4. Determine the starting player (first round: any agreed method; subsequent rounds: based on hierarchy from the previous round).\n5. Players take turns in order beginning with the starting player.

Flujo del turno

On your turn: (1) Play one or more cards from your hand onto the central pile, following the current special rules in effect. (2) Draw a replacement card from the draw deck, if any cards remain. Once the draw deck is empty, players no longer draw after playing. Continue taking turns until all players have emptied their hands; the order of going out determines the hierarchy for the next round.

Puntuación y victoria

Players are ranked by the order in which they empty their hands each round. The resulting hierarchy carries into subsequent rounds, with the goal of rising in rank (or, in Mad Quao, potentially overthrowing Quao's rule). Fuentes de puntuación: Order of going out (emptying hand) each round

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

General

Be the first to empty your hand after the draw deck runs out.

The goal of Quao is to be the first player to empty their hand of cards once the central draw deck has been exhausted. Players take turns playing cards onto a central pile and drawing new cards. The order in which players go out (empty their hands) determines the hierarchy of players for the next round.

Turn structure

On your turn, play a card to the central pile, then draw a new card.

On each player's turn, they play one or more cards onto the central pile according to the current rules in play, then draw a replacement card from the draw deck (if cards remain). Special rules imposed by Quao and her consort may modify what can be played or how cards are drawn.

Endgame

Once the draw deck runs out, players race to empty their hands.

When the draw deck is exhausted, players no longer draw replacement cards after playing. From this point forward, players race to empty their remaining hand cards by playing them to the central pile on their turns. The first player to play their last card wins the round.

Scoring

The order players go out in a round determines hierarchy for the next round.

The sequence in which players empty their hands establishes a ranked hierarchy among players. This hierarchy carries forward into the next round and affects player standing, privileges, or special roles depending on the full rules of the game variant (Quao or Mad Quao).

Special

Players must obey the strange rules of Quao (and her consort in Mad Quao) or face penalties.

During play, certain special rules — attributed to the character 'Quao' and, in the Mad Quao sequel, also to her 'crazed consort' — are in effect. Players who violate these rules face unspecified penalties. Adhering to these rules while still managing to empty one's hand is central to the gameplay challenge.

Special

Mad Quao is a sequel/variant adding the rules of Quao's crazed consort on top of Quao's own rules.

Mad Quao is a standalone sequel to Quao. It uses the same core loop — playing cards on a central pile, drawing replacements, emptying one's hand after the deck runs out — but adds an additional layer of special rules from Quao's 'crazed consort' alongside Quao's own rules. Players must comply with both sets of rules simultaneously while attempting to rise in the hierarchy or overthrow Quao's rule.

Endgame

A player 'goes out' when they play the last card from their hand.

A player goes out when they successfully play their final card from their hand onto the central pile. The order in which all players go out is tracked each round, as this determines the player hierarchy for subsequent rounds.

Informe estratégico

Hand Management Priority

Since the race to empty hands begins when the draw deck runs out, prioritize playing higher-count or harder-to-play cards early while you can still draw replacements, saving more flexible cards for the endgame sprint.

Rule Compliance as a Competitive Lever

Knowing Quao's (and in Mad Quao, her consort's) special rules better than opponents lets you play aggressively near the rules' edges without incurring penalties, while opponents who misremember rules will be set back — creating hierarchy advantages.

Hierarchy Momentum

Going out first in earlier rounds grants favorable hierarchy positioning in subsequent rounds. Prioritize going out early in initial rounds to compound your advantage across multiple rounds.

Preguntas frecuentes y casos límite

Can a player go out (play their last card) before the draw deck is empty?

Based on the rulebook description, players race to empty their hands specifically after the draw deck runs out. Playing one's last card before the deck is empty would still end that player's participation in drawing, but the primary race phase begins once the deck is depleted.

What happens if a player violates a special rule of Quao while playing their last card?

Players must not violate Quao's (or her consort's) rules at any time, including when playing their final card. A violation incurs a penalty, which could prevent or delay going out. The specific penalty is defined by the special rules in effect for that session.

How does the round hierarchy affect the following round?

The order in which players go out each round establishes their hierarchy. This hierarchy carries into the next round and determines turn order or player privileges. In Mad Quao, achieving a high enough rank may allow a player to challenge or 'overthrow' Quao's rule.

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