General
Be the first to empty your hand after the draw deck runs out.
The goal of Quao is to be the first player to empty their hand of cards once the central draw deck has been exhausted. Players take turns playing cards onto a central pile and drawing new cards. The order in which players go out (empty their hands) determines the hierarchy of players for the next round.
Turn structure
On your turn, play a card to the central pile, then draw a new card.
On each player's turn, they play one or more cards onto the central pile according to the current rules in play, then draw a replacement card from the draw deck (if cards remain). Special rules imposed by Quao and her consort may modify what can be played or how cards are drawn.
Endgame
Once the draw deck runs out, players race to empty their hands.
When the draw deck is exhausted, players no longer draw replacement cards after playing. From this point forward, players race to empty their remaining hand cards by playing them to the central pile on their turns. The first player to play their last card wins the round.
Scoring
The order players go out in a round determines hierarchy for the next round.
The sequence in which players empty their hands establishes a ranked hierarchy among players. This hierarchy carries forward into the next round and affects player standing, privileges, or special roles depending on the full rules of the game variant (Quao or Mad Quao).
Special
Players must obey the strange rules of Quao (and her consort in Mad Quao) or face penalties.
During play, certain special rules — attributed to the character 'Quao' and, in the Mad Quao sequel, also to her 'crazed consort' — are in effect. Players who violate these rules face unspecified penalties. Adhering to these rules while still managing to empty one's hand is central to the gameplay challenge.
Special
Mad Quao is a sequel/variant adding the rules of Quao's crazed consort on top of Quao's own rules.
Mad Quao is a standalone sequel to Quao. It uses the same core loop — playing cards on a central pile, drawing replacements, emptying one's hand after the deck runs out — but adds an additional layer of special rules from Quao's 'crazed consort' alongside Quao's own rules. Players must comply with both sets of rules simultaneously while attempting to rise in the hierarchy or overthrow Quao's rule.
Endgame
A player 'goes out' when they play the last card from their hand.
A player goes out when they successfully play their final card from their hand onto the central pile. The order in which all players go out is tracked each round, as this determines the player hierarchy for subsequent rounds.