Setup
At age 18, roll 2 dice to determine School Grade Completed, Career, and Payday Amount.
During initial setup (Chart 1, Step 1), each player rolls 2 dice. The sum determines their School Grade Completed and Career, which sets their base Payday Amount for the entire game. Results: 2 = 2nd Grade, Honey Bucket Engineer, $200/payday; 3 = 3rd Grade, Fry Cook at The-All-You-Can-Eat, $220/payday; 4 = 4th Grade, Flea Market Merchant, $240/payday; 5 = 5th Grade, Ciggy Shack Attendant, $260/payday (some sources list $280); 6 = 6th Grade, Beer A Bait Mart Clerk / Taxidermist, $300/payday; 7 = 7th Grade, Monster Truck Announcer, $320/payday; 8 = 8th Grade, Gas N' Grub Manager, $340/payday; 9 = 9th Grade, Ice Hockey Referee, $360/payday; 10 = 10th Grade, Mullet Salon Operator, $380/payday; 11 = 11th Grade, Shop Teacher/Wrestling Coach, $400/payday; 12 = 12th Grade (proceed to Chart 2 for further detail). All of this information is recorded on the player's score sheet.
Setup
At age 18, choose and purchase a vehicle ('Rig') from Uncle Clem's Rig Rodeo using Check N' Scrams.
During initial setup (Chart 1, Step 2), each player selects a vehicle (called a 'Rig') from Uncle Clem's Rig Rodeo. The player pays the listed price for their chosen Rig using Uncle Clem's Check N' Scrams (the game's currency/check system). The player then removes their Rig from its plastic sleeve and keeps it in front of them for the rest of the game. The Rig represents the player's vehicle throughout the game.
Setup
Roll 2 dice at setup to determine your spouse's name; record it on your score sheet.
During Chart 2 (Set Hitched & Housed), Step 1, each player rolls 2 dice. The result determines their new spouse's name from a lookup table. The spouse's name is recorded on the player's score sheet and is kept for the remainder of the game.
Setup
Roll 1 die at setup to determine wedding expense, ranging from free to $500, with possible additional consequences.
During Chart 2 (Set Hitched & Housed), Step 2, each player rolls 1 die to determine their wedding expense and event: 1 = Hitched by Rev'rend Uncle Pappy at the Family Reunion — Free; 2 = Elope at 'The Church of Elvis' — Pay $100; 3 = Married at The Hitchin' Post with a trip to The DQ — Pay $200; 4 = Wedding at the hospital delivery room, it's a boy — Pay $300 and add a son named 'Cooter' to your young'ens list; 5 = Justice of the Peace & Hoe Down — Pay $400, then roll dice to determine how many red-headed step kids named 'Darryl' are added to your young'ens list, and reduce your Payday Amount accordingly; 6 = Big Fat Redneck Wedding with the whole fam-damly — Pay $500. All costs are paid from the player's starting funds.
Setup
At setup, take the top Title Deed card, pay the listed amount, and keep it as your home.
During Chart 2 (Set Hitched & Housed), Step 3, each player takes the top card from the Title Deed card stack. They pay the amount listed on that card and keep it. This Title Deed card represents the player's home for the game. The cost and property value vary by which deed is drawn.
Setup
At setup, pay $100 to The Goodwill to furnish your home.
During Chart 2 (Set Hitched & Housed), Step 4, each player must pay $100 to The Goodwill. This is a mandatory flat cost representing furnishing the player's newly acquired home. There is no choice involved — all players pay exactly $100.
Setup
Setup includes a one-time-only opportunity to purchase insurance; check 'Yep' or 'Nope' for each type and pay chosen amounts.
During Chart 2 (Set Hitched & Housed), Step 5, players have their one and only chance during the entire game to purchase insurance. On the score sheet, players review each available insurance option and mark either 'Yep' (purchasing it) or 'Nope' (declining it). Players pay the listed amount for each insurance they choose to purchase. Insurance cannot be purchased at any other point in the game, so this is a critical one-time decision.
Resource production
Each player's Payday Amount is set at game start by their career roll and can be reduced by certain events (e.g., extra step-children).
A player's Payday Amount is determined during setup by their Chart 1 dice roll (ranging from $200 to $400). This amount is received each time a player lands on or passes a Payday space during the game. Certain events, such as rolling a 5 on the Wedding Expense table (gaining red-headed step kids named 'Darryl'), reduce the Payday Amount permanently. Players record the current Payday Amount on their score sheet and update it as changes occur.