Preparación
1. Shuffle the deck. Deal 3 cards face-down to each player. Deal 4 cards face-up to the center of the table — this is called the 'middle' or table. 2. The player to the RIGHT of the dealer goes first. 3. Play proceeds COUNTERCLOCKWISE.
Scopa is a traditional Italian card game (actually a family of card games that includes Scopone, Scopetta, and Scopone Scientifico) played in regions of Italy for over 400 years. The game is played with a 40-card Italian deck (similar to a conventional deck minus either the 8s, 9s, and 10s or alternatively, the Js, Qs, and Ks). Four-player games are usually played in partnership; other numbers of players typically play for themselves. In the original Scopa base game, four cards are turned face up on the table, and players are dealt hands of three cards. On their turn, a player may capture any of the face-up cards on the table if the sum of the cards captured equals the value of the card played. If a player cannot make a capture, they must discard a card face-up onto the table. Cards are progressively handed out in lots of three until the deck is exhausted. When the deck is exhausted, scoring is calculated. Players earn 1 point for "sweeping" the table, that is, for clearing the table of all face-up cards; 1 point for capturing the most cards; 1 point for capturing the most cards of the coin suit; 1 point for capturing the 7 of coins (the "settebello"); and 1 point for the best "primiera," that is, the best assemblage of high-value cards from each of the four suits. The game is traditionally played until a player or team reaches a set number of points, usually 11 or 21. The name "Scopa" means "sweep" or "broom" in Italian, and refers to the action of picking up all face-up cards on the table. In some ways, Scopa can be thought of as a precursor to many popular modern game designs. The multiple competing goals and the limited hand-size make for a very modern-feeling game. Re-implemented by: Gelb gewinnt! Der Goldene Kompass: Das Kartenspiel zum Film Shokoba Templaria Punto Casino Frog Juice
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Inteligencia del juego
1. Shuffle the deck. Deal 3 cards face-down to each player. Deal 4 cards face-up to the center of the table — this is called the 'middle' or table. 2. The player to the RIGHT of the dealer goes first. 3. Play proceeds COUNTERCLOCKWISE.
On your turn, you must play exactly one card from your hand. You then attempt to capture cards from the middle of the table with that card. If your card's value matches a single card in the middle, you capture that card. If your card's value matches the sum of multiple cards in the middle, you may capture those cards instead (but if both a single-card match and a multi-card sum match are available, you MUST take the single card). If you clear the last card(s) from the middle in one play, you score a Scopa. If no capture is possible, your played card is placed face-up in the middle. Play continues counterclockwise until all hands are empty and the deck is exhausted, ending the round.
Highest total points after the round in which any player/team reaches 11+ points wins. If tied, play continues. Puntuación objetivo: 11 Fuentes de puntuación: Most cards captured (1 point), Most Coins suit cards captured (1 point), Captured the 7 of Coins (1 point), Each Scopa scored during the round (1 point each), Highest Prime (Primiera) value across all four suits (1 point)
Fuente: Rulebook
Las reglas más útiles para jugar bien la primera partida.
At the start of each round, each player is dealt 3 cards face-down as their hand. Four cards are dealt face-up to the center of the table (the 'middle'). The player to the RIGHT of the dealer acts first, and play proceeds COUNTERCLOCKWISE.
Each turn consists of a single mandatory action: playing one card from your hand. You must always play a card — you cannot pass. After playing, the effects of that card are resolved (capture or placement), and play passes to the next player counterclockwise.
If the value (rank) of the card you play matches the value of one or more cards in the middle of the table, you capture one of those matching cards. Both the played card and the captured card are added to your score pile face-down. If a single-card match AND a multi-card sum match exist simultaneously, you MUST take the single card (see rule capture_priority).
If the value of the card you play equals the sum of two or more cards currently in the middle of the table, you may pick up all of those cards as a capture. All captured cards plus your played card are added to your score pile. Example: playing a 7 can capture a 3 and a 4 that are both in the middle. If a direct single-card match also exists, you must take the single card instead (see rule capture_priority).
When the card you play could either capture a single card of equal value OR capture a group of cards that sum to the same value, you are required to take the single card. You do not have a free choice in this situation. This rule prevents players from ignoring a direct match in order to sweep the table or set up a Scopa.
If the card you play does not match any single card's value and does not match the sum of any combination of cards in the middle, or if the middle is currently empty, your played card is placed face-up in the middle of the table. It becomes available for future captures by any player.
If the card you play captures the very last card(s) from the middle of the table, leaving it completely empty, you score a Scopa. Each Scopa is tracked separately and scores 1 point at the end of the round. A Scopa can be scored through either a single-card match or a multi-card sum capture, as long as the table is left empty. Note: if the next player has no card to play into an empty table, they must place their card there (table_placement), so a Scopa does not persist between turns in terms of table state.
A round continues until the deck has been fully dealt and every player has played all cards from their hand. No additional cards are dealt mid-round beyond the initial deal of 3 cards per player. When the round ends, any cards remaining in the middle of the table are given to the last player who made a capture — but this does NOT count as a Scopa.
The 7 of Coins scores a guaranteed, untied point (scoring_seven_coins) AND contributes the maximum prime value of 12 in the Coins suit for Prime scoring (prime_values). It is the single most impactful card in the deck — try to capture it or avoid leaving it easily accessible.
A Scopa (scopa) scores 1 point each and can accumulate across a round. Watch for moments when only one card remains on the table and you hold a matching card, or when a combination in your hand sums to the total of all remaining table cards (provided no single-card match exists per capture_priority).
The Prime point (scoring_prime) is decided by the best card per suit. Sevens (12 pts) and Sixes (9 pts) dominate the Prime calculation (prime_values). Holding all four Sevens virtually guarantees the Prime point. If you cannot win Prime outright, ensure you have at least one card per suit to avoid a 0 in any suit, which is devastating for your total.
With only 10 Coins cards in the deck, capturing 6 or more guarantees the Coins majority point (scoring_coins). Actively race for Coins cards and note when an opponent is close to majority — consider withholding Coins cards from the table when possible.
Because you MUST capture a single-card match when one exists (capture_priority), skilled opponents can 'bait' you into unfavorable captures by placing cards that match your hand, breaking up your planned sum capture or preventing a Scopa. Be mindful of what your own card reveals about your hand when played.
The most-cards-captured point (scoring_cards) rewards volume. Prefer sum captures that take multiple cards over single-card captures when the capture_priority rule does not force your hand, as sweeping up 2–3 cards at once accelerates your count advantage.
No. You MUST capture the single card that matches your played card's value. The multi-card sum capture is only available when no single-card match exists. This is mandatory, not optional.
No. Because a single-card match exists, you must take that card instead of the sum capture. The table is not cleared, so no Scopa is scored.
No. Cards remaining in the middle at the end of the round are awarded to the last player who made a capture, but this does NOT count as a Scopa. A Scopa can only be scored by playing a card that captures during normal play.
You score 0 prime points for the suit you have no cards in. Since the maximum prime value for any suit is 12 (a Seven), having a gap of 0 in a suit severely disadvantages your Prime total compared to an opponent who captured at least a face card (1 point) in every suit.
If the middle is empty, there is nothing to capture. You must place your card face-up in the middle per the table_placement rule. No capture or Scopa occurs on this turn.
The game ends at the CONCLUSION of the round in which 11 points is first reached, not mid-round. All players finish the round, then scores are tallied. The player/team with the most points at that point wins.
Nobody. In the event of a tie for most Coins cards captured, the 1-point award for Coins majority is not given to either player. The same tie-breaking rule applies to the most cards captured category.
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