2020 Puesto n.º 7735 en BGG

Tapeworm

2–4 jugadores 15–30 min A partir de 8 años 1.1/5 de complejidad 5.6/10 de valoración

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From designer Edmund McMillen, twist, turn and trap your oppenents in this game of intestinal tension! In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies. Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments, which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game. There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include: Cut, to sever a worm segment at play; Peek, to draw a card and replace it with another card from a hand; Hatch, to force an opponent to draw from the deck; Swap, to look at an opponent's hand and decide if cards should be traded; Dig, to draw a card from the deck and discard one from a hand. An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!

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Chaining Tile Placement Action / Event Race Pattern Building Matching Hand Management Humor Animals Card Game

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Preparación

1. Place the Start Card face-up in the middle of the table where all players can reach it. 2. Shuffle all remaining Tapeworm Cards to form a facedown deck and place it within reach of all players. 3. Deal 5 cards to each player. Players hold these cards in hand, hidden from others. 4. (Optional) If playing with Ability Cards, shuffle them and deal 1 to each player. Each player places their Ability Card face-up in front of them. 5. Determine the first player — the player who most resembles a worm, or choose randomly.

Flujo del turno

On your turn, you MUST first draw 1 card from the tapeworm deck. Then, play 1 or more cards from your hand onto the table. Each card played must match the color of an open tapeworm segment it is placed next to, and all card segments must match all adjacent cards. You may only play cards of a single color per turn (the color you first choose to play on). You may continue playing cards of that same color until one of three things happens: (a) a tapeworm head card is played, completing that tapeworm; (b) a card you play changes the color of the open end (a multi-color card); or (c) you have no more cards of that color to play. When your turn ends, play passes clockwise. If after drawing you have no legal play, you skip the remainder of your turn.

Puntuación y victoria

Race to empty hand — the first player to have zero cards in hand at the end of their turn wins immediately. There is no point scoring. Puntuación objetivo: 0 cards in hand at end of your turn Fuentes de puntuación: Emptying your hand of all cards

Fuente: Rulebook

Reglas que debes conocer

Las reglas más útiles para jugar bien la primera partida.

Turn structure

At the start of your turn, draw 1 card, then play cards from your hand.

The active player must first draw 1 card from the tapeworm deck. After drawing, the player may play one or more cards from their hand that match the color of an open tapeworm segment on the table. Drawing is mandatory; playing is only skipped if there is no legal play available.

Restriction

You may only play cards of one color per turn — the color of the segment you first play on.

Once a player begins their turn by playing a card onto a particular color of open tapeworm segment, all subsequent cards played that turn must be of that same color. You cannot switch to a different color tapeworm mid-turn. The turn ends when: (a) a tapeworm head is played, completing that tapeworm; (b) a played card changes the open-end color of the tapeworm (e.g., a curve card that transitions to a new color); or (c) the player has no more cards of that color to play.

Tile placement

Cards must be placed side by side with a previously played card; all touching segments must match color.

Each card must be placed directly adjacent (side by side) to at least one previously played card. Cards may not overlap. Every segment on the newly played card must match the color of the segments on any adjacent cards it touches. You cannot place a card such that it would hang off the edge of the table. You cannot place open ends of cards against other cards unless they connect correctly — all touching edges must be valid color matches.

Turn structure

Playing a tapeworm head card closes that tapeworm and ends the active player's turn.

When a player plays a head card onto an open tapeworm segment, that tapeworm is completed (closed). The head acts as a terminal piece — no more cards can be added to that end. Playing a head card immediately ends the active player's turn, regardless of whether they have more cards of that color in hand.

Turn structure

If a player has no legal play after drawing, their turn is skipped.

After drawing a card, if the active player has no card in hand that matches any open tapeworm segment on the table — either because no matching color exists or because all open tapeworm ends have head cards on them and the player has no cut card — the player simply skips the rest of their turn and play passes clockwise. The drawn card remains in the player's hand.

Card play

A rainbow (wild) card can be played on any open segment, then permanently takes on that segment's color.

A rainbow card may be played on any open tapeworm segment regardless of color, acting as a universal wild. However, once placed, the rainbow card permanently assumes the color of the first card it is attached to and does not change color afterward. It is then treated as a card of that color for all future placement and matching purposes.

Special

Discard a cut card to sever a tapeworm, removing all cards on the far side of the cut from the start card.

To use a cut card, discard it to sever a tapeworm at the connection point between 2 cards. The cut must be made along a line that connects 2 segments of the same color as the cut card. All cards attached to the cut line on the side furthest from (and moving away from) the start card are discarded. The cut line may not be part of a ringworm — only a segment that, when severed, can be completely detached with a single cut is eligible. A cut card may be played at the beginning of or in the middle of your turn, but the cut card and all other cards played that turn must be the same color.

Special

Peek: Draw a card from the deck, then put a card from your hand on top of the deck.

When a card with the Peek effect is played, the active player draws 1 card from the top of the deck, then places 1 card from their hand on top of the deck. The player may choose to put the card they just drew back on top of the deck (essentially keeping their hand as-is while cycling one card back).

Informe estratégico

Hand Thinning via Special Cards

Dig and Peek both let you filter your hand without adding net cards. Prioritize playing these cards when you hold colors you cannot legally play, to cycle toward actionable cards and accelerate hand reduction toward the win condition.

Ringworm Setup

Deliberately building toward a closed ring lets you discard 2 cards as a bonus — the single largest hand-reduction event outside of normal play. Target curved cards to steer tapeworms back on themselves when your hand is large.

Cut Timing and Color Discipline

A cut card must match the color of all cards you play that turn. Save cut cards of a specific color for turns when you can both cut a long opposing tapeworm AND extend one of your own in that same color, maximizing both disruption and card play.

Wild Card Placement

A rainbow (wild) card permanently locks to the first color it touches. Play it on the color you most need to escape or extend — ideally onto a color you hold many cards of, so future turns on that segment remain productive.

Head Card Discipline

Playing a head card ends the tapeworm AND your turn immediately. Avoid playing a head card unless it empties your hand (winning the game) or you strategically want to close a tapeworm to prevent opponents from easily playing on it.

Hatch as a Catch-Up Blocker

Hatch forces an opponent to draw a card, increasing their hand size. Use it on the player closest to winning (lowest hand count) to slow them down, since the win condition requires emptying the entire hand.

Swap for Hand Intelligence

The Swap effect lets you look at an opponent's hand before deciding whether to trade. Use it to identify what colors opponents hold, informing which tapeworm ends to close with heads to deny them easy plays — even if you choose not to trade.

Color Diversity vs. Depth

Since you can only play one color per turn, holding many cards of a single color is more efficient than a spread of colors — each turn you can potentially play multiple cards. Use Swap and Dig to consolidate toward fewer colors.

Preguntas frecuentes y casos límite

A player plays a rainbow (wild) card onto a red segment. On a later turn, can a different player play a blue card onto the rainbow card?

No. Once placed, the rainbow card permanently assumes the color of the first segment it was attached to — in this case, red. It is treated as a red card for all future placements. Only red-matching cards can be played onto it.

A player is playing pink cards on their turn. Can they use a red cut card to sever a red tapeworm?

No. The cut card and all cards played on the same turn must be the same color. If the player is playing pink cards, they may only use a pink cut card, and the cut must target a pink connection point.

Can a player use a cut card before playing any other cards on their turn?

Yes. A cut card may be played at the beginning of your turn (after drawing). However, any other cards played that turn must match the color of the cut card.

A player wants to cut a segment that is part of a ringworm. Is this allowed?

No. Segments that are part of a ringworm cannot be cut. Only segments that can be completely detached with a single cut — i.e., not part of a closed ring — are valid cut targets.

A player plays a curved card where one end is pink and the other end is black onto a pink segment. Does their turn end?

Yes. When a played card changes the open color of the tapeworm (e.g., from pink to black), the active player's turn ends immediately, even if they still hold cards of either color.

A player plays a tapeworm head card. Can they continue playing more cards of that color on the same turn?

No. Playing a head card completes (closes) that tapeworm end and immediately ends the active player's turn, regardless of any remaining cards in hand.

A player uses the Peek effect, draws a card, and wants to keep their hand exactly as it was. Can they put the drawn card back?

Yes. The Peek effect explicitly allows the player to put the card they drew back on top of the deck, effectively cycling without changing their hand.

A player uses the Dig effect and draws a card they don't want. Can they discard that same card?

Yes. The Dig effect explicitly allows the player to discard the card they just drew, keeping their net hand size unchanged while filtering an unwanted card.

After drawing their mandatory card at the start of their turn, a player still has no matching card for any open segment. What happens?

The player skips the remainder of their turn and play passes clockwise. This applies when no card in hand matches any open segment color, or when all tapeworm ends are closed with heads and the player has no cut card.

Player 2 places a card that completes a ring during their turn. Do they get to discard 2 cards?

Yes. The ringworm bonus triggers at any time a fully connected ring is completed, regardless of whose turn it is. The player who places the completing card discards 2 cards from their hand immediately.

A player plays their last card mid-turn (e.g., a head card that ends the tapeworm). Do they win immediately?

The win condition is checked at the END of a player's turn. If the player has no cards in hand when their turn concludes, they win. Playing the last card and having the turn end (e.g., via a head card) satisfies this condition.

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