The Green and The Tan
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Miniatures rules for plastic Army Men wargaming. Simple, d6-based rule set that simulates WW2 to modern era combat. From the publisher: Plays in 30 minutes or less Useable with any cheap figures or carboard "stand-ups" No army lists, counters or book keeping required Weapons include flame throwers, machine guns, mortars and bazooka Rules for infantry, tanks, helicopters, minefields, and mission objectives Unit activation based on squad strength / casualties
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