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The Quickening is an app-powered boardgame autobattler. You place your unit cards on the battlefield, snap one photo with your phone, and the app awakens your army: every unit marches, shoots, and recharges on its own, exactly where you dropped it. Every unit has its own brain. Swordsmen chase the nearest enemy. Archers stop and shoot, as long as they can see. Knights are fast and hungry for the enemy backline, tanks form a slow stubborn wall, catapults lob boulders over everything, and ninjas deploy behind enemy lines. The juggernaut shoves your own troops aside on its way to a fortress. Drop a healer where the wounded will be, or a fireball where the enemy is about to clump (it doesn't check whose units are in the blast). Terrain bends every plan: rocks block the way, forests hide whatever walks in, mud slows the charge. Guard your two bases, crack the enemy's for points, and keep your hero alive, because losing them loses you the round. Three rounds, most points wins. The box fights too: both halves are printed inside and turn into two 3D terrains, an arena and a castle. In the optional mode an Outsider waits inside, and taking it down earns your army a buff. The Quickening is the moment liquid skytear stirs into living minions. Your bottle, your army, your problem!
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