Card play
A single card may always be played; its value equals its printed number.
Any single card may be played as an attack or counter-attack. The value of a single card is simply its printed number (1–7 for team cards, 25–50 for Hare cards).
Card play
A valid combination requires all cards to share the same color OR the same number.
A combination is valid only if every card in it shares the same color (team) OR the same printed number. Mixed combinations (different colors AND different numbers) are not allowed. A combination must contain at least 2 cards.
Card play
Combination value = (number of cards × 10) + value of the weakest card.
To calculate a combination's total value: multiply the number of cards in the combination by 10, then add the value of the weakest (lowest-numbered) card in the combination. Example: three cards of the same color with values 2, 3, and 7 = (3 × 10) + 2 = 32. Example: four cards all numbered 4 = (4 × 10) + 4 = 44.
Restriction
Hare (Breakaway Specialist) cards cannot be played in combinations; they must be played alone.
The Breakaway Specialist (Hare) cards are solo cards. They may never be included in a combination with other cards, regardless of color or number. Each Hare card must be played as a single card on its own.
Card play
A counter-attack must have a strictly higher total value than the previous play.
When counter-attacking, the player must play a single card or a valid combination whose total value strictly exceeds (is greater than) the value announced by the previous player. The new cards are placed face up in the center, covering the previous cards.
Card play
A player who has passed may still counter-attack later in the same attack sequence.
Passing does not permanently remove a player from the current attack. A player who said 'Pass' on a previous turn within the same attack may still choose to counter-attack when their turn comes around again. The attack only ends when ALL players pass consecutively without any counter-attack in between.
Turn structure
An attack ends when all players pass; the last player to play discards the center cards and starts a new attack.
Once every player in the round has passed in succession (no further counter-attacks), the attack ends. The player who played the last card in the attack wins it. They discard all cards from the center of the table and immediately launch a new attack by playing a single card or combination, exactly as at the start of a round.
Special
Playing a Tortoise (card #1, the Leader) lets you take random cards from an opponent's hand and give cards back.
The Leader card is the Tortoise, numbered 1. Whenever you play one or more Leader cards (as a single card or as part of a combination), you may take that many random cards from a single opponent's hand. For each card you take, you must give that same opponent one card back (it can be the same card you just took, if you don't want it). If you play 3 Leaders at once, you take up to 3 cards from one opponent and give 3 cards back.