General
Win by collecting the most cards from locations.
The goal of Western Legends: Showdown is to win cards from locations. Players accumulate cards by triggering location win conditions mid-game, or by having the highest-valued top card at a location when the game ends. The player with the most total cards won from locations wins the game.
Setup
Draw and place 3 location cards between the players at the start.
Shuffle the deck of 7 location cards and draw 3 to place face-up between the two players. These are the active locations for the game. The remaining location cards are not used in a standard game.
Setup
Each player receives one of two identical 9-card decks distinguished by red or black card backs.
There are two player decks, each containing 9 cards with identical card types and values but with different colored backs (red vs. black). One player takes the red deck, the other takes the black deck. Each player shuffles their own deck.
Setup
Each player draws 3 cards to form their starting hand.
After shuffling their deck, each player draws 3 cards. Players may then optionally discard up to 3 cards from their hand and draw replacements. This mulligan can only be done once per player. After drawing, reshuffle the draw pile.
Setup
The starting player receives the REPUTATION card.
Choose a starting player (at random in the first game of a multi-round variant). Give the starting player the REPUTATION card. This card serves as a tiebreaker at the end of the game.
Turn structure
On your turn, place 1 card from your hand onto one of the 3 active location stacks.
On your turn, you must place exactly 1 card from your hand face-up below one of the 3 active locations. This card is added to the top of that location's stack. You may always place a card regardless of whether its ability will activate.
Turn structure
A card's ability activates if its number is greater than the previous card in the stack, or if the location was empty.
When you place a card at a location, you may activate its special ability if: (a) the card's number is greater than the number of the card previously on top of the stack at that location, OR (b) the location stack was empty before your placement. If neither condition is met, the card is placed but its ability does not activate.
Turn structure
After placing a card, check if the location's win condition is now met.
Immediately after placing a card (and resolving any ability), check whether that location's win condition has been met. If it has, the player who triggered the condition takes all cards in that stack and places them face-down to their side to count at the end of the game. The location card remains in play and a new empty stack begins.