Setup
Place Torii Gate cards separately; reveal Gate 1 to indicate Round 1.
Before the game begins, place the 4 Torii Gate cards in a separate pile. Lay Torii Gate 1 face up in view of all players to indicate the current round number. The Torii Gate card is updated each new round.
Setup
Shuffle all 100 Yokai cards and deal 7 to each player; remaining cards form the Pagoda deck.
Shuffle all 100 Yokai offering cards thoroughly. Deal exactly 7 cards to each player as their starting hand. Place the remaining cards face down in a central pile accessible to all players — this is the Pagoda deck.
Setup
Reveal the top two cards of the Pagoda deck to form two face-up offering piles, one on each side of the deck.
After dealing hands, reveal the first card from the Pagoda deck and place it face-up to one side of the deck, then reveal the second card and place it face-up to the other side. These form the two offering piles that players will play cards onto during the game.
Setup
The starting player is the last person to have seen a scary movie.
Determine the first starting player by asking who most recently watched a scary movie. That player takes the first turn of Round 1.
Turn structure
On your turn, play one card from your hand onto one of the two offering piles, then resolve the matching effect (A, B, or C).
On your turn, you must play exactly one card from your hand and place it on top of one of the two face-up offering piles. After placing the card, compare it to the card it was placed on (the previous top card) and apply the appropriate effect: (A) if it matches in Yokai type or number, (B) if it does not match in Yokai type and is higher in number, or (C) if it does not match in Yokai type and is lower in number.
Card play
Playing a matching card (same Yokai type or same number) lets you secretly hand one card to any player.
If the card you play matches the top card of the chosen offering pile either in Yokai type OR in number, you hand one card face-down from your hand to any player of your choice. That player cannot refuse it and other players cannot see which card was passed. If you have no cards remaining in your hand after playing, the chosen player instead draws the top card from the Pagoda deck; other players cannot see this card either.
Card play
Playing a non-matching card higher than the pile's top card lets you draw from the Pagoda deck OR take the top card of the opposite pile.
If the card you play does not match in Yokai type and its number is higher than the top card of the chosen offering pile, you must choose one of two options: (i) Draw the top card from the Pagoda deck and add it to your hand, OR (ii) Draw the top card from the opposite offering pile and add it to your hand. If you draw from the opposite pile and that was its last card, immediately reveal the top card of the Pagoda deck and place it face-up where that offering pile was, restoring it.
Card play
Playing a non-matching card lower than the pile's top card triggers a hand-point check; if 3 or fewer points, you may close the round.
If the card you play does not match in Yokai type and its number is lower than the top card of the chosen offering pile, calculate the total point value of your remaining hand (using the hand-calculation rule: only the lowest card per Yokai type counts). If your hand total is higher than 3, the round continues normally. If it is 3 or lower, you may choose to show your hand to all other players and immediately close the round, or you may choose to let the round continue as normal.