Turn structure
The active player chooses one of two face-up movement cards, or draws blind from the top of the movement deck.
At the start of their turn, the active player may choose one of the two face-up movement cards on the board to play. If the player does not want either face-up card, they may flip the top card of the movement draw pile and must play that card — once this blind draw is made, the player can no longer select one of the two previously open face-up cards. The chosen card is placed on the designated blue space on the board.
Turn structure
The player plays their current face-up number card or declines it and must play the next revealed card.
Each player maintains a personal face-down number card deck with one card always face up on top. On their turn, the player may play this face-up number card. If they decline, they place it face down at the bottom of their personal deck, flip the next top card face up, and must play that card — they cannot decline the second card. The played number card is placed on the designated blue space on the board.
Turn structure
The player may choose whether to play the number card or movement card first.
When taking a turn, the active player decides which type of card to play first — number card or movement card. The order matters because information about the first card played may influence which second card the player selects. Both cards must be played before horses are moved.
Movement
Horses indicated by a race arrow on the movement card advance by the number shown on the number card; horses with a red X do not move.
After both cards are played, horses are moved. The movement card shows which horses move: a race arrow means that horse moves, a red X means it does not move. Each horse that moves advances forward by the number of spaces shown on the number card. Movements are resolved in order from the bottom of the movement card to the top. Any number of horses may occupy the same space at the same time.
Movement
A horse that crosses the finish line is immediately placed on the next free finishing position; the bottom-to-top resolution order determines finishing rank when multiple horses finish in the same turn.
If a horse's movement takes it past or onto the finish line, it is immediately removed from the track and placed on the next available (lowest-numbered unoccupied) finishing position on the board. Because movements resolve from the bottom of the movement card to the top, the horse listed lower on the card finishes one place ahead of any horse listed higher that also crosses the finish line on the same turn.
Card play
After the movement phase, a player may optionally exchange one betting ticket of an eligible color.
After moving horses, the active player may exchange one betting ticket. The colors eligible for exchange are the three colors listed in the gray 'Exchange/Tauschen' section at the bottom of the movement card just played. These are always the colors not involved in movement that turn. To exchange: place the unwanted ticket face down under its color's stock on the board. The player may then take the currently face-up ticket of that color into hand. If the player does not want the face-up ticket either, they place it face down under the stock and instead take the top face-down card from that stock, then flip a new ticket face up. If the player took the face-up ticket, a new ticket is also flipped face up to replenish the display. Exchanging is optional — the player may skip it entirely.
Restriction
Betting tickets for horses that have already finished the race may no longer be exchanged.
Once a horse crosses the finish line and is placed in a finishing position, all betting tickets for that horse are locked. Players may no longer exchange those tickets, regardless of whether they appear in the eligible exchange colors on the movement card.
Turn structure
At end of turn, set played cards aside separately and flip the next number card face up.
To end a turn, the active player places the two played cards (number card and movement card) in separate discard areas (keeping them separated saves sorting effort later). The player then flips the next card from their personal number card deck face up, making it available for their next turn.