Turn structure
Players alternate placing bid-disks in one of 5 columns to win auction tiles.
The auction uses a table with 5 columns, each corresponding to a tile available for purchase. Players take turns alternately placing their bid-disk into one of the 5 columns. Each column has 7 rows (plus a starting picture row), and the first bid in a column must be placed on the picture (the initial/lowest position). The auction in a column concludes when any bid reaches row 7.
Turn structure
The first bid in a column must be placed on the picture (lowest row).
When a player is the first to bid in a column during an auction round, they must place their bid-disk on the picture position, which is the starting/lowest row of that column. This establishes the minimum opening bid for that column.
Turn structure
Players may bid 1, 2, or 3 steps higher than the current bid; higher jumps cost extra gold paid immediately to the bank.
When a player wishes to outbid the current top bid in a column, they may advance the bid by 1, 2, or 3 steps (rows). Advancing by 1 step costs no surcharge beyond the row value. Advancing by 2 steps costs an additional immediate payment of 20 gold to the bank. Advancing by 3 steps costs an additional immediate payment of 50 gold to the bank. These surcharges are paid at the moment the bid is placed, regardless of whether the player ultimately wins the tile.
Turn structure
A player whose bid-disk is displaced receives their disk back and waits for their next turn to re-bid.
When a player's bid-disk is replaced by a higher bid in a column, that player's disk is returned to them immediately. They must wait until it is their turn again before placing their disk in any column of their choice. There is no restriction on which column a displaced player may re-enter.
Special
Auction resolves once every player has one marker in one column; resolved lowest-bidder first, then left to right.
The auction phase ends and resolves once every player has placed exactly one bid-disk in one column. Resolution proceeds in the following order: first by bid value from lowest to highest (rows 0 through 7), then by column position from left to right for tied bid levels. Each row number (1 through 7) serves as a factor multiplied by 100 gold to determine the final tile cost (e.g., row 4 = 400 gold).
Special
A tile is won when a bid reaches row 7 of a column.
Each column has 7 rows. When a bid-disk is placed on row 7 of a column, that column's auction is won by the player whose disk occupies row 7. The final cost is 7 × 100 = 700 gold, plus any overbid surcharges paid during the bidding process.
Scoring
The row number (1–7) is multiplied by 100 gold to determine the tile's purchase price.
The final cost to purchase a tile is determined by the row in which the winning bid-disk rests at the time of resolution. Row numbers 1 through 7 each represent a factor of 100 gold. For example: row 1 = 100 gold, row 2 = 200 gold, ..., row 7 = 700 gold. Any overbid surcharges (20 or 50 gold) were already paid to the bank at the time of bidding and are not refunded.
Special
Any one player may purchase a camel tile for 150 gold plus their column's full cost, instead of the tile they originally won.
During auction resolution, any single player who has won a tile may instead choose to purchase a camel tile. To do so, they pay 150 gold in addition to the full gold cost of the column they won (i.e., the row number × 100 gold). Only one player per resolution phase may exercise this option. The camel tile replaces the tile the player would have otherwise received.