Historicon: Ancient and Medieval Wargame Rules
Acerca de este juego
The intent behind these rules is to achieve the following goals; To gain realistic and believable battle results using the medium of tabletop miniature model figurines. To have effective and efficient game mechanics that enables fast play with goal 1 as a prime directive, especially those like myself who are ‘time challenged’. To retain some familiarity with existing sets allowing a painless trial and/or transition, e.g. no re-basing of troops is required. To be flexible, allowing players to experiment and originate battle tactics etc., within the physics of ancient command control and troop characteristics. Above all the game must be enjoyable to play. —description from the designer
Qué sensaciones ofrece
Explora estas mecánicas en Cardboard
Crea un prototipo original con patrones de diseño reutilizables, no con el contenido de este juego.
Juegos similares
Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700
2 jugadores
De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles
2–6 jugadores
Wargaming: An Introduction
2 jugadores
Ancient Wargaming
2–6 jugadores
Classical Hack (Second Edition)
2–8 jugadores
Field of Glory: Ancient and Medieval Wargaming Rules
2–4 jugadores