Historicon: Ancient and Medieval Wargame Rules
Chris Bryant (2000)
About
The intent behind these rules is to achieve the following goals; To gain realistic and believable battle results using the medium of tabletop miniature model figurines. To have effective and efficient game mechanics that enables fast play with goal 1 as a prime directive, especially those like myself who are ‘time challenged’. To retain some familiarity with existing sets allowing a painless trial and/or transition, e.g. no re-basing of troops is required. To be flexible, allowing players to experiment and originate battle tactics etc., within the physics of ancient command control and troop characteristics. Above all the game must be enjoyable to play. —description from the designer
Categories
Mechanics
BGG Community Intel
0.0
Weighted Avg
0
Ratings
1
Owned
1
Wishlisted
Reviews
No reviews yet. Be the first to write one!
Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700
De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles
Wargaming: An Introduction
Ancient Wargaming
Classical Hack (Second Edition)
Table Talk
Log in to join the conversation.
No comments yet. Be the first to share your thoughts!