
1955
Mt. Everest
2–4 jugadores · 20 min · 8+
Players each climb a different face on the pyramid shaped, "3-D" mountain, rolling the die in a race to the summit. The climbers have magnets in their boots (base), so they stick to the metalicized mountain as they advance. A roll of six causes an avalanche (lose a turn). There are a couple of shortcuts available on each route, but it takes a exact dice roll to cross them.
The game comes with a 16 page booklet that contains photographs and information about Everest, including the successful summit by Edmund Hillary and sherpa Norkay Tensing just two years prior to the game's publication
Reglas y estrategia
Las fuentes de esta edición aún necesitan preparación o revisión.
Preparar conocimiento de reglas
Necesitamos las reglas originales para responder con fiabilidad.
Pregunta sobre Mt. Everest
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