1955

Mt. Everest

2–4 players 20 min Ages 8+ 1.0/5 complexity 0.0/10 rating

About this game

Players each climb a different face on the pyramid shaped, "3-D" mountain, rolling the die in a race to the summit. The climbers have magnets in their boots (base), so they stick to the metalicized mountain as they advance. A roll of six causes an avalanche (lose a turn). There are a couple of shortcuts available on each route, but it takes a exact dice roll to cross them. The game comes with a 16 page booklet that contains photographs and information about Everest, including the successful summit by Edmund Hillary and sherpa Norkay Tensing just two years prior to the game's publication

What it feels like

Dice Rolling Roll / Spin and Move Adventure Racing Travel

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