So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

Jessee A. Scarborough (2020)

0.0
BGG Rating 1 votes
2 players 0 min 12+
Complexity Light — 0.0/5
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So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios Quick Reference Sheet Rules illustrated for ease of understanding —description from the publisher

Publisher (Self-Published) Artist Jessee A. Scarborough
No necessary in-game text

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