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So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

2020

So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

2 players · 0 min · 12+

So Convenient for Hewing

Game rules for small scale battles played with historical miniatures set in the Dark Ages.

Scale:

 1 stand = 1-3 men. Typically 4-12 stands per unit.
 1" = 10 yards
 1 turn = 3-5 min

Features:

 use of action cards to control order of play
 command chits to activate units
 use existing basing
 point system to organize units
 four scenarios
 Quick Reference Sheet
 Rules illustrated for ease of understanding

—description from the publisher

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