Setup
Shuffle all 28 tiles into a facedown stack.
Before the game begins, shuffle all 28 flower tiles together and place them in a single facedown stack within easy reach of the play area.
Setup
Place all 8 blossom tokens within reach.
All 8 blossom tokens are placed in a pool near the play area before the game starts. They are available for use throughout the game.
Setup
Flip one tile faceup and place it in the center of the play area to start.
After shuffling, flip the top tile of the stack faceup and place it in the center of your play area. This tile is the seed of the garden and does not need to match anything. The remaining tiles stay in the facedown stack.
Turn structure
Each turn, draw the top tile from the facedown stack.
On your turn, take the top tile from the facedown stack and attempt to place it in the play area. If the tile cannot be placed anywhere legally, it is discarded (removed from the game). Either way, your turn then ends and you draw again on the next turn.
Tile placement
A tile may only be placed so that every touching edge matches the flower type/color of the adjacent tile's edge.
When placing a drawn tile, it must be placed orthogonally adjacent to at least one existing tile. Every edge of the newly placed tile that touches an edge of an already-placed tile must show the same flower type and color as that neighboring edge. A tile that would cause any mismatch on any touching edge cannot be placed in that position. 'Adjacent' means sharing a full edge (not diagonal).
Restriction
If a drawn tile has no valid placement, it is discarded; continue drawing.
If the drawn tile cannot legally be placed in any open position adjacent to existing tiles (because no position satisfies the edge-matching rule), the tile is discarded from the game. Play continues by drawing the next tile on your following turn. Discarded tiles do not count as 'unplayed tiles' for scoring.
Special
When four tiles form a 2×2 square, place a blossom token in the center.
Whenever the placement of a tile completes a 2×2 square of four tiles (i.e., four tiles occupy the four corners of a square grid space, leaving an empty center), a blossom token must be placed in the empty center space of that square — provided a matching token is available (see blossom_token_matching rule). This is triggered immediately upon completing the square.
Restriction
The blossom token placed in a square's center must match the flower type/color of at least one of the surrounding flowers.
When a 2×2 square of tiles is completed and a blossom token is to be placed in the center, the token placed must match the flower type/color of at least one of the flowers on the inner edges surrounding that center space. If you have no remaining blossom token that matches any of the surrounding flower types/colors, no blossom token is placed and play simply continues.