Resource management
Each player tracks their current Health and their Maximum Health separately.
Each player has two health values recorded on the tracking sheet: current Health and Maximum Health. Current Health decreases when a player takes damage and increases when healed. Current Health can never exceed Maximum Health. If a player's current Health reaches 0, they are incapacitated (see rule: player_incapacitation). Maximum Health may only change if a specific game card or event explicitly raises or lowers it.
Special
A player whose Health reaches 0 is incapacitated and cannot act until healed.
When a player's current Health is reduced to 0, they are incapacitated. An incapacitated player cannot move, interact with locations, or use items on their turn. Other players may use items or abilities to restore at least 1 Health to the incapacitated player, returning them to an active state. If all players are simultaneously incapacitated, the group loses the chapter.
Movement
Each player's current location is recorded on the tracking sheet.
Each player occupies exactly one location on the dungeon map at any time, recorded in the Location row of the tracking sheet. Players may only move to locations that are adjacent to their current location and have already been revealed on the map. 'Adjacent' means directly connected via a passage on the revealed map tiles.
Movement
On their turn, a player may move to one adjacent, already-revealed location.
A player may spend their turn action to move from their current location to one adjacent revealed location. Only one location move is allowed per turn action unless a card or special rule explicitly grants additional movement. Players do not have to move on their turn.
Special
New map sections are revealed when players reach the boundary of the known map.
The dungeon map starts with only the starting location revealed. When a player moves into or interacts with a location that borders an unrevealed area, the corresponding new map section (tile or area) is revealed and added to the shared map. Revealed sections are tracked on the 'Map Revealed' portion of the tracking sheet or map board. Once revealed, a location remains revealed for the rest of the game.
Resource management
Players collect and hold items and cards, recorded per-player on the tracking sheet.
Items and cards acquired during the adventure are recorded in each player's 'Items and Cards' section of the tracking sheet. Items may provide passive benefits, be used as turn actions, or be required to resolve certain Points of Interest. Cards may grant special abilities, one-time effects, or narrative choices. There is no stated hand limit unless a specific card or rule imposes one.
Card play
Cards can be played for their stated effect; one-use cards are discarded after use.
When a player plays a card, they apply its stated effect immediately. Cards that are marked as single-use are removed from the player's possession after being played. Persistent cards remain with the player and continue to apply their effect or remain available for future use. Players may only play cards on their own turn unless the card explicitly states it can be played at another time (e.g., as a reaction).
Special
Points of Interest are unresolved story or exploration triggers at revealed locations.
Each revealed location may have one or more Points of Interest (PoI). PoIs are tracked as 'Unresolved' on the tracking sheet until a player resolves them by being at the location and spending a turn action to interact. Resolving a PoI may yield items, cards, narrative information, health changes, map reveals, or scoring points. Once resolved, the PoI is marked off the tracking sheet and does not trigger again.