1997
Adventure Park
2–6 players
0 min
Ages 0+
0.0/5 complexity
0.0/10 rating
About this game
"An exciting game that helps children, family, and friends cope with illness." In Adventure Park, the game board depicts an amusement park, and players roll a die to move their pawn along paths between the various attractions. Players must collect tickets that enable them to enter the attractions and collect tokens. Each ticket poses a question that encourages the player to discuss his/her feelings. Each time a "1" is rolled, the clock (a spinner on the board) is advanced by one hour. The player with the most tokens after 12 hours is the winner.
What it feels like
Roll / Spin and Move
Pick-up and Deliver
Storytelling
Educational
Amusement Parks / Theme Parks
Psychology