Setup
Each player initializes their markers at the start of the game.
Each player takes a set of airline markers. They place their turn marker in the Turn cup, their Market Share marker on the zero space of the Market Share track, and their Fare Wars marker in the 'out' Fare Wars box.
Setup
Place Jumbo Profit markers, Settlement marker, and spoke profit markers on the board at game start.
Place three Jumbo Profit markers on the board and the Settlement marker on the zero space of its track. Place all domestic and foreign spoke profit markers on the map according to the player count hub restrictions.
Setup
Event markers are shuffled into the Profits cup and placed face-down on the Market Share track at every 50-point increment.
The 5 event markers (Crash, Fuel Cost Hike, Local Competitor, Recession, Strike) are placed in the Profits cup. Draw them one at a time and place them face-down on the Market Share track without looking, at every increment of 50. Players do not know which event is at which position until their market share reaches it.
Setup
Hub profit markers and Government Contract marker are placed in the Profits cup after events are placed.
After placing the 5 event markers on the Market Share track, place all hub profit markers and the Bid for (Gov't) Contract marker in the Profits cup. These are drawn during players' Profit Draw steps.
Setup
Turn order is determined by randomly drawing player turn markers from the Turn cup.
Choose a banker. Determine initial turn order by drawing all player turn markers from the Turn cup one at a time. The order in which they are drawn is the turn order for the first round.
Setup
Starting cash is determined by a die roll, with each successive player receiving one more dollar.
The banker rolls 1 die. Player 1 (first in turn order) receives that die result + 1 dollar. Player 2 receives die result + 2 dollars. Each subsequent player receives one additional dollar more than the previous player (die result + player position number).
Turn structure
At the start of each round, drawn Profit and Turn Order markers are returned to their cups and turn order is re-determined.
At the beginning of each round, return all previously drawn Profit markers and Turn Order markers to their respective cups. Then re-determine player order for the round by drawing turn markers from the Turn cup.
Turn structure
A player with no spokes may fold and start a new company at the start of their turn.
If a player controls no spokes at the very start of their turn, they may choose to fold their current company and start a new one. See the 'new_company' rule for full details. This step occurs before all other turn steps.