1991

Assault on Kuwait City

8–10 players 240 min Ages 12+ 0.0/5 complexity 0.0/10 rating

About this game

The designer of this 'Game' has taken it upon himself to devise an "Exercise" for actual Military Command Staff Officers(and supposedly to introduce them to the "horrifying aspects of modern Airmobile Infantry Operations For the components, you have: the game-box~overall WHITE with a 'Military'-style map of a very small portion of the "Saudi-Iraq-Kuwait" area (centered around that 'Neutral Zone' there) printed on the box-top; '2'-identical Rulebooks('1' for EACH 'side'); '2' SETs of cardboard Game counters with '2' sizes of them(40~'20'-for each SIDE, of 3/4 by 1-inch & 112~'56'-for each SIDE, of 3/8 by 1-inch); '2'-d6 DICE; '2' DECKS of Cards that correspond for every 'Unit' in the 'Game' for BOTH sides; and a very large paper mapsheet(28-inches by 34-inches) with HUGE hexes('2'-inches across from 'flatsides' of the HEX!) of "Kuwait City" and it's environs, printed BLACK on WHITE. The 'scale' of the Military Units is given as "Platoon" to "Company" level.

What it feels like

Cooperative Game Hexagon Grid Dice Rolling Simulation Secret Unit Deployment Dice Fighting Wargame Educational Modern Warfare

Explore these mechanics in Cardboard

Start an original prototype from reusable design patterns—not this game's content.

Open mechanics workbench

Similar games