Turn structure
Players alternate turns, each moving exactly one piece per turn.
On each turn, the active player must move exactly one of their own pieces. Players alternate turns throughout the game. No player may move an opponent's piece. No passing is described; a player must move a piece on their turn.
Turn structure
The Zombie player always goes first in a round.
At the start of each round, the Zombie player takes the first turn. Exception for beginners (see beginner_balance rule): by mutual agreement, the Defensive player may go first when a beginner controls the Defensive side.
Restriction
Only one piece may occupy any square at a time.
At no point may two pieces share the same square, with the sole exception being the moment the Partisan captures a Zombie by moving onto that Zombie's square (after which the Zombie is immediately removed). Zombies cannot move onto squares occupied by any other piece, Dogs cannot move through or onto occupied squares, and the Partisan cannot move onto a square occupied by a Dog or another Partisan (there is only one Partisan).
Movement
Zombies move one square forward per turn.
Each Zombie moves exactly one square forward (toward the city) per turn. Zombies cannot move sideways, diagonally, or backward. Zombies may enter the City zone. Zombies cannot move onto a square occupied by any other piece — they are blocked by Dogs, the Partisan, or other Zombies. Zombies cannot attack, capture, or remove Dogs or the Partisan under any circumstances.
Movement
Dogs move like a chess queen — any number of squares in a straight line (8 directions) — but cannot capture and must stay in the middle section.
A Dog may move any number of unoccupied squares in a straight line in any one direction: horizontally, vertically, or diagonally (all 8 directions). A Dog cannot jump over or pass through a square occupied by any piece (friendly or enemy). Dogs cannot capture Zombies or any other piece. Dogs cannot enter the Cemetery zone or the City zone; they must remain within the middle section of the board at all times. Dogs block Zombies by occupying squares in the Zombies' forward path.
Movement
The Partisan moves one square in any direction (8 directions) and can capture Zombies; must stay in the middle section.
The Partisan moves exactly one square per turn in any of the 8 directions: horizontally, vertically, or diagonally. The Partisan can capture a Zombie by moving onto the square occupied by that Zombie; the Zombie is immediately removed from the board. The Partisan cannot enter the Cemetery zone or the City zone; it must remain within the middle section of the board at all times. The Partisan cannot capture or remove Dogs (there are no friendly-fire rules stated, and Dogs are on the same side).
General
The board is divided into three zones: Cemetery, middle section, and City.
The board has three distinct zones: (1) The Cemetery — the starting zone on one side where Zombies begin; Zombies start here and may leave it. Dogs and the Partisan may NOT enter the Cemetery. (2) The City — the goal zone on the opposite side; if a Zombie enters the City, the Zombie player wins. Dogs and the Partisan may NOT enter the City. (3) The Middle Section — the central area of the board where all gameplay for the Defensive pieces occurs. Dogs and the Partisan are restricted to this zone at all times.
Restriction
Zombies cannot attack, capture, or remove Dogs or the Partisan.
Zombies have no ability to capture or remove any Defensive piece (Dogs or Partisan). If a Zombie's forward square is occupied by a Dog or the Partisan, the Zombie is simply blocked and cannot move to that square. The Zombie player cannot use Zombies offensively against Defensive pieces.