1982

Chad

2 players 30–90 min Ages 6+ 0.0/5 complexity 0.0/10 rating

About this game

Chad was designed as an attempt to distill Chess to what the designer considered its essential aspect - the mate - and whatever was necessary to support this. It is played on a 12x12 square grid with two "castles" marked off; these are 3x3 regions which have 1x3 "walls" on all sides. Each player has a king and eight rooks, all of which start in their castle. Rooks move as in Chess but cannot capture in general; a rook may only capture another rook if one is in its own castle and the other is on one of the walls of that castle. However, a rook can put a king in check from any distance. Kings can move as either kings or knights, but are confined to their own castles. They can always capture.

What it feels like

Grid Movement Square Grid Abstract Strategy

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