Setup
One player is the mountain digger; the other is the river panner.
Before the game begins, players decide which role each takes: one player searches for gold in the mountains (brown plane areas on the board) and the other pans for gold in the rivers (blue line areas on the board). Each player can only claim gold from their own type of area (mountain or river).
Setup
All 91 Prospecting Area Markers are placed gold-side face-down at game start.
Before the first game, a gold sticker is affixed to one side of each of the 91 Prospecting Area Markers. At setup, one marker is placed face-down (gold side hidden) on each of the 91 Prospecting Areas on the board.
General
Every Prospecting Area belongs to exactly one mountain AND exactly one river simultaneously.
The game board contains 17 mountains and 17 rivers, which are mirror-images of each other. Each of the 91 Prospecting Areas lies at the intersection of one mountain and one river. This means flipping a marker in any area can simultaneously progress both a mountain area and a river area toward completion, and the first player to complete an area blocks the other from claiming it.
Turn structure
At the start of a turn, roll all active small discs and sum the visible values.
The active player throws all currently active small discs. The values showing face-up on each disc are summed to produce the turn's action number. If any disc lands standing on its thin edge rather than lying flat, the higher of that disc's two printed values counts. The three discs have values 0/1, 0/2, and 1/2.
Turn structure
A player may flip a number of markers face-up equal to the dice sum, in a straight unbroken line.
After rolling, the player may turn face-up a number of Prospecting Area Markers equal to the rolled sum. All markers turned face-up in a single action must be contiguous (side by side) in a straight line, with no gaps and no already face-up markers between them. The player chooses which eligible straight line of the correct length to flip.
Turn structure
Instead of flipping markers face-up, a player may flip exactly one face-up marker face-down.
As an alternative to flipping markers face-up, the active player may choose to turn exactly one currently face-up Prospecting Area Marker back face-down (hiding the nugget again). This costs the entire action—the player cannot also flip markers face-up on the same turn. This option is available regardless of the dice result and can be used strategically to disrupt an opponent's near-complete area.
Resource production
When the last marker in a player's area is flipped face-up, that player claims all gold in the area.
When the last unflipped Prospecting Area Marker in one of the active player's areas (mountain or river) is turned face-up on their turn, all gold markers in that area are immediately claimed by the active player. A player can only claim areas of their own type (mountains or rivers). If the same flip simultaneously completes an area belonging to the opponent, the opponent may also claim their completed area immediately afterward.
Special
If one flip completes both a mountain and a river area, both players may claim their respective area.
Because every Prospecting Area belongs to both a mountain and a river, a single flipped marker could be the last marker needed to complete a mountain area AND the last marker needed to complete a river area simultaneously. In this case, the active player claims their own completed area first, and then the opponent may claim their completed area. Both claims are resolved before the next turn begins.