Crapsize

Samuel Mitschke , Randy Scheunemann (2020)

0.0
BGG Rating 1 votes
2-0 players 20-45 min 0+
Complexity Light — 0.0/5
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"You and the other players are competing to contract cargo ships which will bring valuable goods to port. Staying out at sea too long is risky, as weather can endanger your entire fleet. Will you gamble on long voyages for big money, or will you play it safe and stay close to home?" Shipping lanes are made up of 7 cards 1-6 and another for scoring. You roll dice not at sea and can choose pairs to go to sea or not. One die chooses where to start and the other is the value of the cargo. Then you roll two dice to see if a storm shows up and whether you lose any of your ships. Ships lost are removed and can be rerolled again next turn. Finally move your ships forward (towards the lower number), if any move to zero and onto the scoring card earning points through a multiplication; doubles can net you a couple of bonus points. If anyone reaches the 100 point goal or more the highest score wins. -description from the book, Random Fun Generator

Publisher Steve Jackson Games Artist Len Peralta
No necessary in-game text

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