0 BGG rank #31052

Crazy Eights

2–5 players 20 min Ages 4+ 1.1/5 complexity 5.1/10 rating

About this game

Public domain card game which plays with a regular deck of cards. The idea is to get rid of all your cards FIRST. Everyone gets some number of starting cards (like 5), and must play a matching card (colour/suit/value), or pick up 1 from the 'stock' pile, and either play THAT or pass. There are many variants, according to Hoyle. Some have 8s as the wild card (any colour/value), while other use Jacks - hence the alternate names. All seem to have at least one 'pick up #' card, and one 'skip a turn' card. Variants also include pick-up 2s, which could accumulate if more 2s were played consecutively (pick up 4, 6, or 8), and Jacks as the skip-a-turn. In other variants played with 4s as skip-a-turns, Aces as pick up 1s and Queen of Spades as pick up 5. Crazy Eights is the game upon which the commercial UNO is based.

What it feels like

Matching Hand Management Children's Game Card Game Number Trucks Dolls Clowns Cereal Games

Explore these mechanics in Cardboard

Start an original prototype from reusable design patterns—not this game's content.

Open mechanics workbench

Game intelligence

Learn the game

100% knowledge coverage

Setup

1. Choose the number of decks based on player count: 1 deck for 2–4 players, 2 decks for 4–10 players, 3 decks for 8–16 players. Remove all Jokers from every deck used. 2. Shuffle the deck(s) thoroughly. 3. Deal cards to each player: 7 cards each if playing with 2 players (single deck) or any multi-deck variant; 5 cards each for 3–4 players using a single deck. 4. Place the remaining cards face down in the center to form the draw pile. 5. Flip the top card of the draw pile face up to start the discard pile. 6. The player to the dealer's left takes the first turn.

Turn flow

On your turn you must do one of the following: • Play a legal card (or stack of same-rank cards if the stacking variant is in use) from your hand onto the discard pile. A card is legal if it matches the rank OR the suit of the current top card of the discard pile. An 8 is always legal and acts as a wild. • If you cannot play, draw one card from the draw pile. If that drawn card is immediately playable, you may play it right away. If not, your turn ends. After playing, any action card effect resolves: a Queen skips the next player, an Ace reverses play direction, a 2 forces the next player to draw two cards and forfeit their turn, and an 8 requires you to declare a new suit. Play then passes to the next player (in the current direction), unless modified by an action card.

Scoring and victory

Two win conditions exist. Base game: first player to empty their hand wins. Score-keeping variant: play multiple hands; when any player's score reaches 500 points, the player with the LOWEST cumulative score wins. Target score: 500 points triggers end of game (lowest score wins) Scoring sources: Cards 3–7 and 9: worth face value in points, 10s, Jacks, and Kings: worth 10 points each, 2s, Queens, and Aces: worth 20 points each, 8s: worth 40 points each

Source: Rulebook

Rules to know

The most useful rules for getting a first game right.

Setup

Choose the number of decks based on player count.

Use a standard 52-card deck (Jokers removed) for 2–4 players. Use two standard 52-card decks (104 cards total, Jokers removed) for 4–10 players. Use three standard 52-card decks (156 cards total, Jokers removed) for 8–16 players.

Setup

Deal 5 or 7 cards to each player depending on player count and deck variant.

In a single-deck game: deal 7 cards to each player if there are exactly 2 players; deal 5 cards to each player if there are 3 or 4 players. In the two-deck or three-deck variant: deal 7 cards to each player regardless of player count.

Setup

After dealing, flip the top card of the draw pile to start the discard pile.

Once all cards are dealt, place the remaining cards face down as the draw pile. Turn the top card of the draw pile face up to create the discard pile. This card sets the initial rank and suit that the first player must match.

Turn structure

The player to the dealer's left goes first; play proceeds clockwise unless reversed.

The player immediately to the left of the dealer takes the first turn. Play then proceeds clockwise around the table. The direction of play can be reversed by an Ace action card.

Card play

A played card must match the rank or suit of the top discard pile card, or be an 8.

On your turn, you may play a card from your hand if it matches either the rank (number or face value) or the suit (hearts, diamonds, clubs, spades) of the top card currently on the discard pile. An 8 may always be played regardless of the current top card's rank or suit.

Card play

If you cannot play a card, draw one card; if it is playable, you may play it immediately.

If you have no legal card to play from your hand, you must draw exactly one card from the draw pile. If the drawn card is legal to play (matches rank or suit of the top discard, or is an 8), you may immediately play it. If the drawn card is not playable, your turn ends without playing.

Card play

An 8 is a wild card that can be played on any card; the player must declare a new suit.

A player may play an 8 at any time on their turn, regardless of the current top card on the discard pile. After playing an 8, the player must immediately announce a suit (hearts, diamonds, clubs, or spades). The next player must then play a card of the declared suit, or another 8.

Special

Playing a Queen skips the next player's turn.

When a Queen is played, the next player in the current direction of play has their turn skipped entirely — they do not draw or play a card. Play then continues to the player after the skipped player.

Strategy briefing

Hold 8s for critical moments

Because 8s are wild and can be played on any card, they are your most flexible resource. Save them for situations where you are blocked (no legal plays) or to set up a suit that your remaining cards already match, accelerating your path to emptying your hand.

Prioritize playing high-value cards early

In the score-keeping variant, 8s are worth 40 points, action cards (2s, Queens, Aces) are worth 20 points, and face cards are worth 10 points. Playing these cards early protects you from a large penalty if an opponent goes out unexpectedly.

Chain action cards to disrupt opponents

Queens (Skip) and 2s (Draw Two) are powerful disruptors. If you hold multiple action cards of the same rank, consider using the stacking variant to chain them — stacking two 2s forces the next player to draw 4 cards and lose their turn, potentially swinging the game significantly.

Declare a suit on 8 that you already hold

When playing an 8, always declare the suit that you hold the most cards in. This maximizes the chance your next card is immediately playable, potentially letting you chain plays and shed multiple cards quickly.

Track the discard pile composition before a reshuffle

Before the draw pile is exhausted and the discard pile is reshuffled, pay attention to how many high-value cards (8s, 2s, Queens, Aces) have been discarded. This tells you what's left in players' hands and coming back into the draw pile, informing when to try to go out.

Common questions and edge cases

Can a player play an 8 on top of another 8 that was just played?

Yes. An 8 can be played on any card, including another 8. The new player must declare a (potentially different) suit after playing their 8.

In the stacking variant, if a player stacks multiple 2s, does the next player draw 2 cards for each 2 played?

Each 2 triggers its Draw Two effect independently. Since all stacked cards resolve, the next player must draw 2 cards for each 2 in the stack (e.g., stacking three 2s forces the next player to draw 6 cards) and forfeit their turn.

After an 8 is played and a suit is declared, can the next player match the 8's rank (i.e., play another 8) or must they follow the declared suit?

The next player must play a card matching the declared suit OR play another 8 (wild). They cannot play an arbitrary card just because it is rank 8 — another 8 is valid only because 8s are always wild, not because of rank matching.

In a 2-player game, what happens when a Queen (Skip) is played?

The opponent's turn is skipped, so the player who played the Queen immediately takes another turn.

In a 2-player game, what happens when an Ace (Reverse) is played?

With only 2 players, reversing direction has the same effect as a skip — the player who played the Ace goes again immediately.

The draw pile runs out while the next player is being forced to draw 2 cards by a played 2. What happens?

Reshuffle the discard pile (excluding the top card) into a new draw pile first, then continue drawing the required cards from the new draw pile.

The first card flipped to start the discard pile is an action card (Queen, Ace, 2, or 8). Does its effect apply?

The rulebook does not explicitly address this. As a best practice, common convention is: if the starting card is an 8, the dealer declares a suit; if it is any other action card, its effect applies to the first player. Players should agree on this before the game starts.

In the stacking variant, if a player stacks multiple Queens, are multiple players skipped?

Yes. Each Queen in a stack triggers its Skip effect. Stacking two Queens skips the next two players in order; stacking three Queens skips the next three players, and so on.

Ask About This Game

Similar games