Crime Places: Terminal des Todes

Hans Pieper , Joel Müseler (2026)

0.0
BGG Rating 1 votes
1-4 players 120-180 min 16+
Complexity Light — 0.0/5
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A mysterious note found among your grandfather’s belongings draws you to Mirosia Airport — decades after a catastrophic earthquake reduced it to rubble. Burdened by debt and failing health, you’re chasing the prospect of unexpected wealth. But as you move through the ruined terminal, the clues scattered among the wreckage begin to tell a different story: your own family’s past is tangled up in whatever happened here. Can you force the airport to give up its secrets, or will it claim you along with everything else it has swallowed? Gameplay focuses on investigation and deduction through a deck of cards. Players explore the abandoned airport by revealing cards, reading narrative fragments, examining atmospheric illustrations, and collecting clues that must be analyzed and connected. Escape-room-style puzzles challenge players to recognize patterns and contradictions while the full picture of what happened at Mirosia slowly comes into focus. The rules are simple and unobtrusive, keeping attention on atmosphere, reasoning, and storytelling. The cards remain intact, allowing the game to be replayed. To win the game, players must piece together the evidence and determine what truly occurred at Mirosia Airport — and what role their own family played in it. Success depends on correctly interpreting clues, separating coincidence from conspiracy, and forming a coherent explanation that accounts for everything uncovered along the way. The game is won when the final conclusions align with the full body of evidence gathered across 72 cards.​​​​​​​​​​​​​​​​

Publisher Oetinger Spiele
No necessary in-game text

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