Dragon Dance

Dragon Dance

Ronald Hofstätter , Reinhard Mensen (2018)

0.0
BGG Rating 13 votes
2-5 players 15-20 min 6+
Complexity Light — 1.0/5
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Dossier

Who will scale up? Each player puts together a dragon by sliding cards into each other, one by one. The goal is to end up with the grandest and tallest dragon. Easy enough, if the dragon does not topple due to miscalculation of your own or an attack by another player. So beware of the spouts of fire, the lashes of tail or the trembling caused by the dragon dance! The player whose dragon overcomes the attacks and stands tallest when the cards run out wins. The game is a simple building challenge. The cards are coasters, with slits in them, so you can slide them together and they'll hold fast fairly well - at least until the whole thing comes crashing down. You won't lose the game (necessarily) if that happens - the game isn't over until all the cards are played. That's a nice change of pace from most dexterity games, where a crash is a loss. —user summary

Publisher Peliko Oy , Martinex
No necessary in-game text

BGG Community Intel

0.0

Weighted Avg

13

Ratings

15

Owned

2

Wishlisted

Std Dev: 1.29 Wanting: 0 Trading: 0
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