Dungeon War

Dungeon War

Yoshiyuki Arai (あらいよしゆき) , Touichirou Kawashima (2008)

0.0
BGG Rating 13 votes
3-6 players 30 min 10+
Complexity Light — 0.0/5
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User summary Each player tries to conquer dungeon cards using heroes and items selected from their hands. Each turn, a player draws a card and then performs one of the following actions: (1) Conquer a dungeon card, (2) develop a conquered card, (3) attack a dungeon card owned by another player, (4) draw an extra card. Conquering a dungeon card involves matching the value of the card with the "Bravery" values of adventure cards played from your hand or playing a lower value to which the value of one die roll is added. Each dungeon card shows a star-value, and by developing a dungeon card you can double this value. The player who is first to collect a 10 star value in dungeon cards wins the game. In this new version of Meikyu Kingdom Card Game: Make You Conquest, a one on the die as "always lose," it has a few new rules for reusing characters, and for luring other players' characters away. Also, at least a few of the cards are different. Designer's summary 迷宮を探索して魔物の部屋を手に入れて、自国の土地にするカードゲームです。 Search through the labyrinth and take control over the demon lairs in order to expand your own domain.

Publisher Adventure Planning Service (冒険企画局 / Bouken) Artist Kou Okamoto (岡本晃), 落合なごみ (Ochiai Nagomi), Ukkari (うっかり) (I)
No necessary in-game text

BGG Community Intel

0.0

Weighted Avg

13

Ratings

54

Owned

3

Wishlisted

Std Dev: 1.25 Wanting: 1 Trading: 0
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