Turn structure
Each active player chooses to Hit (take a card) or Stay (bank points) on their turn.
When it is your turn, you choose one of two actions: HIT — the Dealer deals you one more card face-up. You must accept and resolve it. STAY — you voluntarily exit the round and bank all points from the cards currently in front of you. To mark yourself as inactive after staying, flip your cards face-down. You may choose to Stay as long as you have at least one card in front of you.
General
An active player is anyone who has not busted or chosen to Stay.
A player is considered 'active' if they have not busted (drawn a duplicate Number card) and have not chosen to Stay. Active players are eligible to receive Action cards. Once a player busts or Stays, they become inactive for the remainder of the round. Inactive players flip their cards face-down.
Restriction
Drawing a Number card with the same value as one already in your line causes you to bust, scoring zero for the round.
If you are dealt a Number card whose value matches any Number card already face-up in your line, you immediately bust. When you bust, you are out of the round and score zero points for that round — all Number cards and Score Modifier cards in front of you are worthless. Flip your cards face-down to indicate you are inactive.
Special
Flipping 7 unique Number cards immediately ends the round and earns 15 bonus points.
If you successfully collect 7 unique Number cards (all with different values) face-up in your line, you immediately end the round for all players. You score the total value of your Number cards, apply any Score Modifier cards you have, and then add 15 bonus points. No other player may continue taking cards once the Flip 7 condition is triggered.
Card play
Number cards are placed face-up in a single line in front of you.
When you receive a Number card (via Hit or any card effect), place it face-up in a single horizontal line in front of you. All Number cards must be visible to all players so everyone can verify uniqueness and track potential busts.
Card play
Score Modifier cards are placed above your Number cards and do not count toward the 7-card Flip 7 bonus.
When you receive a Score Modifier card (+2, +4, +6, +8, +10, or ×2), place it above your line of Number cards. Score Modifier cards do NOT count as Number cards and do NOT contribute to the 7-card Flip 7 bonus. You still benefit from their point bonuses even if you bust — however, if you bust, you score zero for the round regardless, so the modifiers are irrelevant in a bust.
Scoring
+2, +4, +6, +8, and +10 Score Modifier cards add a flat amount to your Number card sum.
After summing the values of all your Number cards, add the flat bonus shown on each +X Score Modifier card you have. For example, a +4 card adds 4 points to your Number card total. Multiple +X modifiers are each added separately.
Scoring
The ×2 Score Modifier card doubles the sum of your Number cards, applied before flat bonuses.
The ×2 Score Modifier card doubles the total sum of your Number cards. This multiplication is applied first, before any flat +X modifiers are added. For example: Number card sum = 36, then ×2 = 72, then +10 = 82. There is only one ×2 card in the deck.