Setup
Shuffle all 5 car cards and place them randomly in a row to determine starting positions 1st through 5th.
After assigning each player one car, shuffle ALL 5 car cards and place them randomly on the table in succession from first to fifth position. These are the starting positions. Position 1st is the leading position and 5th is last.
Setup
Each player receives a hand of 12 cards; the composition depends on starting position.
Based on their car's starting position, each player receives a hidden hand of 12 cards: 1st and 2nd position receive 2 pit stop cards + 10 race cards; 3rd and 4th position receive 1 pit stop card + 11 race cards; 5th position receives 12 race cards (no pit stop cards). Hands are kept hidden from other players.
Setup
Draw 5 race cards from the deck and place one face up beneath each car card to start the 5 columns.
After dealing hands, draw 5 race cards from the drawing deck and place one face up next to (below) each car card. This creates one column per car to start the game.
Setup
Cars without a player receive no starting hand; they draw from the deck on their turn.
If playing with fewer than 5 players, any car not assigned to a player receives no hand of cards at the start of the game. On their turn, these uncontrolled cars draw the top card from the drawing deck, play it face up in their column, and never make pit stops.
Turn structure
The car in 1st position plays first each round, followed by 2nd, 3rd, 4th, and 5th.
The game is played in turns. The car in first position plays first, the car in second position plays second, and so on through fifth. At the start of each new round, turn order is re-evaluated based on the current positions after all cars have played.
Card play
On their turn, the active player must play a race card face up into their car's column.
The active player must play one race card from their hand face up (race side) and place it in the column corresponding to their car. Cards are placed overlapped so all cards in the column remain visible at all times. This is the standard action for a turn.
Special
A car's speed equals the number of race cards in its column that share the same colour as the last race card played in that column.
After a race card is played, determine the car's speed by counting ALL race cards in that car's entire column (including all previously played cards) that are the SAME COLOUR as the last race card just played. This total count is the car's speed for the purpose of resolving overtaking. Speed is always relative to the column the car currently occupies.
Movement
If a car's speed is strictly greater than the speed of the car directly ahead, the active player swaps the two car cards, moving their car one position forward.
After calculating speed, resolve overtaking: compare the active car's speed to the speed of the car in the position directly ahead of it (i.e., the next lower position number). If the active car's speed is GREATER than the preceding car's speed, swap the two car cards — the active car advances one position and the other car moves back one position. If speed is equal or lower, no overtaking occurs. Only ONE overtake may be performed per turn.