← All games
Forte

1981

Forte

2–2 players · 30 min · 10+

The better you do, the tougher it gets!

The board is a 6×6 grid with pathways between and outside the grid points ("forts"). At either end of the board, the starting spaces abutt the seven pathways. The object of the game is to form a row of four contiguous forts, horizontally, vertically, or diagonally. You move a "knight" by entering one of the four surrounding pathways (there is only one possible pathway when the knight is in a starting position), sliding along it in a straight line as far as you wish, then hop off the pathway into an adjacent empty fort. You must use one of the four "outside" knights to open the game.

Upon winning a "joust", you mark the win using a knight, so you’re handicapped for the next jousts. The first player to win 3 jousts wins the game.

Rules and strategy

Source knowledge for this edition still needs preparation or review.

Prepare rules knowledge

Source rules are needed before we can answer reliably.

Sign in to submit a rulebook

Ask about Forte

Answers show their sources. When the evidence is missing or unclear, we’ll say so.