Fourth Wing: Rise of the Wingleader

Dexter Stevens (2026)

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BGG Rating 0 votes
1-5 players 20-40 min 14+
Complexity Light — 0.0/5
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About

Rise to the rank of Wingleader in this official game set in the world of the Empyrean series. Each round, an event drawn from the book series will be revealed. Players will then go around the table making one of three choices each turn: PLAY Ally cards from your hand to increase your standing in one of the four suits (Strength, Agility, Cunning, and Connection). CLAIM any of the four Claim tokens you currently are winning. The Event for the round assigns each token one of the four suits, and if you have the most of that suit at the start of your turn, you can claim the matching token, scoring its points! FOLD, reclaiming the cards you played this round to save your strength for a future event. Players who Claim or Fold are out for the rest of the round, and players who Claim tokens score Glory. Continue playing rounds until one player competes a lap around the board. Along the way, players will unlock their exciting, unique Signet Ability, all drawn from the amazing powers in the Fourth Wing series. -description from designer

Publisher Goliath Games

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